public void LevelGenerate(LevelState lvl) { Team team = Global.GetComponent <Team>(); EventBind checkGoal = new EventBind(this, nameof(GoalCheck)); if (lvl == null) { lvl = new LevelState(); lvl.stage = maze.stage; lvl.seed = random.Seed; lvl.idolsDistributed = idolCreator.idolsDistributed; if (inventory.GetItems() != null) { lvl.idolInventory = CodeConvert.Stringify(inventory.GetItems().ConvertAll(go => { Idol t = go.GetComponent <Idol>(); return(t ? t.intMetaData : null); })); } else { lvl.idolInventory = ""; } lvl.variables = CodeConvert.Stringify(mainDictionaryKeeper.Dictionary); lvl.allies = CodeConvert.Stringify(team.members.ConvertAll(m => npcCreator.npcs.FindIndex(n => n.gameObject == m))); levels.Add(lvl); } else { Tokenizer tokenizer = new Tokenizer(); // check if level is valid if (levels.IndexOf(lvl) < 0) { throw new Exception("TODO validate the level plz!"); } // set allies int[] allies; CodeConvert.TryParse(lvl.allies, out allies, null, tokenizer); team.Clear(); team.AddMember(firstPlayer); for (int i = 0; i < allies.Length; ++i) { int index = allies[i]; if (index < 0) { continue; } team.AddMember(npcCreator.npcs[index].gameObject); } // clear existing idols idolCreator.Clear(); // reset inventory to match start state inventory.RemoveAllItems(); int[][] invToLoad; CodeConvert.TryParse(lvl.idolInventory, out invToLoad, null, tokenizer); //Debug.Log(Show.Stringify(invToLoad,false)); Vector3 playerLoc = Global.GetComponent <CharacterControlManager>().localPlayerInterfaceObject.transform.position; for (int i = 0; i < invToLoad.Length; ++i) { int[] t = invToLoad[i]; if (t == null || t.Length == 0) { continue; } GameObject idol = idolCreator.CreateIdol(t[0], t[1], checkGoal); idol.transform.position = playerLoc + Vector3.forward; inventory.AddItem(idol); } // set stage maze.stage = lvl.stage; // set seed random.Seed = lvl.seed; // set variables HashTable_stringobject d = mainDictionaryKeeper.Dictionary; CodeConvert.TryParse(lvl.variables, out d, null, tokenizer); // set } MarkTouchdown.ClearMarkers(); clickToMove.ClearAllWaypoints(); seedLabel.text = "level " + maze.stage + "." + Convert.ToBase64String(BitConverter.GetBytes(random.Seed)); maze.Generate(random); Discovery.ResetAll(); idolCreator.Generate(checkGoal); int len = Mathf.Min(maze.floorTileNeighborHistogram[2], idolCreator.idolMaterials.Count); npcCreator.GenerateMore(len); if (testingPickups) { idolCreator.GenerateMoreIdols(checkGoal); } // TODO maze should have a list of unfilled tiles sorted by weight for (int i = 0; i < npcCreator.npcs.Count; ++i) { maze.PlaceObjectOverTile(npcCreator.npcs[i].transform, maze.floorTiles[maze.floorTileNeighborHistogram[1] + i]); } team.AddMember(firstPlayer); maze.PlaceObjectOverTile(team.members[0].transform, maze.floorTiles[maze.floorTiles.Count - 1]); Vector3 pos = team.members[0].transform.position; for (int i = 0; i < team.members.Count; ++i) { team.members[i].transform.position = pos; CharacterMove cm = team.members[i].GetComponent <CharacterMove>(); if (cm != null) { cm.SetAutoMovePosition(pos); cm.MoveForwardMovement = 0; cm.StrafeRightMovement = 0; } } UiText.SetColor(timer.gameObject, Color.white); timer.Start(); GoalCheck(null); nextLevelButton.SetActive(false); bestTimeLabel.gameObject.SetActive(false); }
void Update() { if (visionParticle != null) { if (characterMover.JumpButtonTimed > 0 && !visionParticle.isPlaying) { visionParticle.Play(); } else if (characterMover.JumpButtonTimed == 0 && visionParticle.isPlaying) { visionParticle.Stop(); } } Coord mapSize = maze.Map.GetSize(); if (mapAstar == null) { mapAstar = new Map2dAStar(() => canJump, maze, discovery.vision, _t, prefab_debug_astar); } mapAstar.UpdateMapSize(); Vector3 p = _t.position; Coord here = maze.GetCoord(p); if (follower.waypoints.Count > 0) { Coord there = maze.GetCoord(follower.waypoints[0].positon); if (here == there) { follower.NotifyWayPointReached(); } } List <Coord> moves = mapAstar.Moves(here, canJump); if (textOutput != null) { UiText.SetText(textOutput, here.ToString() + ":" + (p - maze.transform.position) + " " + moves.JoinToString(", ")); } if (useVisionParticle && visionParticle) { timer -= Time.deltaTime; if (timer <= 0) { mapSize.ForEach(co => { if (discovery.vision[co]) { Vector3 po = maze.GetPosition(co); po.y = _t.position.y; visionParticle.transform.position = po; visionParticle.Emit(1); } }); timer = .5f; } } switch (aiBehavior) { case AiBehavior.RandomLocalEdges: if (!characterMover.IsAutoMoving()) { Coord c = moves[Random.Next(moves.Count)]; characterMover.SetAutoMovePosition(MoveablePosition(c, p)); } break; case AiBehavior.RandomInVision: if (mapAstar.goal == here) { if (mapAstar.RandomVisibleNode(out Coord there, here)) { //Debug.Log("startover #"); //Debug.Log("goal " + there+ " "+astar.IsFinished()); } else { mapAstar.RandomNeighborNode(out there, here); } mapAstar.Start(here, there); } else { // iterate astar algorithm if (!mapAstar.IsFinished()) { mapAstar.Update(); } else if (mapAstar.BestPath == null) { //Debug.Log("f" + astar.IsFinished() + " " + astar.BestPath); mapAstar.Start(here, here); //Debug.Log("startover could not find path"); } if (mapAstar.BestPath != null) { if (mapAstar.BestPath != currentBestPath) { currentBestPath = mapAstar.BestPath; List <Coord> nodes = new List <Coord>(); Coord c = mapAstar.start; nodes.Add(c); for (int i = currentBestPath.Count - 1; i >= 0; --i) { c = mapAstar.NextNode(c, currentBestPath[i]); nodes.Add(c); } //Debug.Log(currentBestPath.JoinToString(", ")); indexOnBestPath = nodes.IndexOf(here); if (indexOnBestPath < 0) { mapAstar.Start(here, mapAstar.goal); //Debug.Log("startover new better path"); } Vector3 pos = p; follower.ClearWaypoints(); for (int i = 0; i < currentBestPath.Count; ++i) { pos = MoveablePosition(nodes[i + 1], pos); //pos.y += follower.CharacterHeight; //Show.Log(i + " " + nodes.Count + " " + currentBestPath.Count + " " + (currentBestPath.Count - i - 1)); MazeAStar.EdgeMoveType moveType = MazeAStar.GetEdgeMoveType(currentBestPath[currentBestPath.Count - i - 1]); switch (moveType) { case MazeAStar.EdgeMoveType.Walk: follower.AddWaypoint(pos, false); break; case MazeAStar.EdgeMoveType.Fall: follower.AddWaypoint(pos, false, 0, true); break; case MazeAStar.EdgeMoveType.Jump: follower.AddWaypoint(pos, false, characterMover.jump.fullPressDuration); break; } } follower.SetCurrentTarget(pos); follower.UpdateLine(); follower.doPrediction = true; } else { if (!characterMover.IsAutoMoving() && follower.waypoints.Count == 0) { mapAstar.Start(here, here); //Debug.Log("startover new level?"); } } } } break; } }