public void CharacterMonsterBaseModel_TakeDamage_InValid_Should_Fail() { // Arrange var data = new CharacterMonsterBaseModel <CharacterModel>(); // Act var result = data.TakeDamage(0); // Reset // Assert Assert.AreEqual(false, result); }
public void CharacterMonsterBaseModel_TakeDamage_Valid_Should_Pass() { // Arrange var data = new CharacterMonsterBaseModel <CharacterModel>(); // Act var result = data.TakeDamage(1); // Reset // Assert Assert.AreEqual(true, result); }