internal void EquipmentChange(string name, int index, Transform trans) { Debug.Log(" name = " + name + " index = " + index); switch (name) { case "Head": _configs[1] = "head_" + index; break; case "Chest": _configs[2] = "chest_" + index; break; case "Hand": _configs[3] = "hand_" + index; break; case "Feet": _configs[4] = "feet_" + index; break; case "Weapon": _configs[5] = "weapon_" + index; break; } CharacterMgr.ChangeSkin(_characterInst, _configs, true); Transform transText = trans.Find("Text"); Text text = transText.GetComponent <Text>(); text.text = "√"; }