void EnterScene() { int coins = PlayerPrefs.GetInt(LevelManager.ScoreType.Coin.ToString(), 0); m_coinCount.text = coins.ToString(); m_characterItems = new PoolItem[(int)Character.Max]; for (int i = 0; i < (int)Character.Max; i++) { m_characterItems[i] = m_poolManager.GetPoolItem(PoolType.CharacterItem); m_characterItems[i].transform.SetParent(m_contentParent); m_characterItems[i].transform.localScale = Vector3.one; CharacterItem characterItem = m_characterItems[i].gameObject.GetComponent <CharacterItem>(); CharacterMeta characterMeta = GSTJ_Core.CharacterMeta.Characters[i]; characterItem.Init(characterMeta, OnSelectCharacter); //for first character, set it selected by default if (i == 0) { characterItem.SetSelected(true); m_characterItem = characterItem; } } m_scrollRect.horizontalScrollbar.value = 0.0f; //ScaleButtons(1.0f, 0.0f, 0.5f); }
public CharacterInfo() { _Meta = new CharacterMeta(); _Meta._PrefabName = "Prefab Name"; _Meta._SoulScore = 0; _Attributes = new CharacterAttributes(); _Attributes._Speed = 0.5f; _Attributes._Work = 0.5f; _Attributes._Health = 0.5f; _Attributes._Fertility = 0.5f; }
HexUnit CreateUnit(CharacterMeta metadata, HexCell location) { HexUnit hexUnit = DataController.Instance.GetHexUnit(metadata.unitPrefab); hexUnit.transform.SetParent(grid.transform, false); hexUnit.SetMetadata(metadata); if (location != null) { hexUnit.Location = location; } return(hexUnit); }
public void SetMetadata(CharacterMeta metadata) { name = metadata.name; previewImage = metadata.previewImage; MAX_HP = metadata.MAX_HP; HP = metadata.MAX_HP; MAX_STAMINA = metadata.MAX_STAMINA; STAMINA = metadata.MAX_STAMINA; ATK = metadata.ATK; MAGIC_ATK = metadata.MAGIC_ATK; RANGE_ATK = metadata.RANGE_ATK; DEF = metadata.DEF; MAGIC_DEF = metadata.MAGIC_DEF; isEnemy = metadata.isEnemy; preview.GetComponent <MeshRenderer>().material = metadata.material; }
public void Init(CharacterMeta meta, OnSelected onSelected) { m_image.sprite = meta.Image; m_name.text = $"{meta.CharacterName}"; m_coinValue.text = $"{meta.CoinRequirement}"; //check if the character is unlocked bool isLocked = !(meta.isCharUnlocked); m_lockedObject.SetActive(isLocked); m_unlockedObject.SetActive(!isLocked); m_meta = meta; m_onSelected = onSelected; m_isLocked = isLocked; m_selectedObject.SetActive(false); }
public async void LoadCharacter(CharacterMeta meta) { ParallaxHolder.WillDelaySet = true; var isNewCharacter = Context.CharacterManager.ActiveCharacterBundleId != meta.AssetId; if (isNewCharacter) { SpinnerOverlay.Show(); infoCard.Leave(false); characterTransitionElement.Leave(false); } var character = await Context.CharacterManager.SetActiveCharacter(meta.AssetId); if (character == null) { throw new Exception("Character not downloaded or corrupted"); } if (isNewCharacter) { await UniTask.Delay(TimeSpan.FromSeconds(0.4f)); } nameText.text = meta.Name; nameGradient.SetGradient(character.nameGradient.GetGradient()); descriptionText.text = meta.Description; levelCard.SetModel(meta.Level.ToLevel(LevelType.User)); illustratorText.text = meta.Illustrator.Name; illustratorProfileButton.onPointerClick.SetListener(_ => Application.OpenURL(meta.Illustrator.Url)); if (meta.CharacterDesigner != null && !meta.CharacterDesigner.Name.IsNullOrEmptyTrimmed()) { characterDesignerHolder.gameObject.SetActive(true); characterDesignerText.text = meta.CharacterDesigner.Name; characterDesignerProfileButton.onPointerClick.SetListener(_ => Application.OpenURL(meta.CharacterDesigner.Url)); } else { characterDesignerHolder.gameObject.SetActive(false); } infoCard.transform.RebuildLayout(); if (character.musicAudio == null) { muteButtonImage.sprite = volumeSprite; muteButtonImage.SetAlpha(0.3f); muteButton.scaleOnClick = false; muteButton.onPointerClick.RemoveAllListeners(); } else { muteButtonImage.sprite = Context.Player.Settings.PlayCharacterTheme ? volumeSprite : volumeMuteSprite; muteButtonImage.SetAlpha(1f); muteButton.scaleOnClick = true; muteButton.onPointerClick.SetListener(_ => { Context.Player.Settings.PlayCharacterTheme = !Context.Player.Settings.PlayCharacterTheme; Context.Player.SaveSettings(); LoopAudioPlayer.Instance.SetMainAudio(Context.Player.Settings.PlayCharacterTheme ? character.musicAudio : LoopAudioPlayer.Instance.defaultLoopAudio); muteButtonImage.sprite = Context.Player.Settings.PlayCharacterTheme ? volumeSprite : volumeMuteSprite; }); } await characterDisplay.Load(CharacterAsset.GetTachieBundleId(meta.AssetId)); NavigationBackdrop.Instance.UpdateBlur(); infoCard.Enter(); characterTransitionElement.Leave(false, true); characterTransitionElement.Enter(); characterTransitionElement.Apply(it => { it.enterMultiplier = 0.4f; it.enterDelay = 0.4f; it.enterDuration = 0.8f; }); if (Context.IsOffline()) { SpinnerOverlay.Hide(); } else { RestClient.Post(new RequestHelper { Uri = $"{Context.ApiUrl}/profile/{Context.Player.Id}/character", Headers = Context.OnlinePlayer.GetRequestHeaders(), EnableDebug = true, Body = new CharacterPostData { characterId = meta.Id } }) .CatchRequestError(error => { Debug.LogError(error); Toast.Next(Toast.Status.Failure, "TOAST_FAILED_TO_UPDATE_PROFILE_CHARACTER".Get()); }) .Finally(() => { SpinnerOverlay.Hide(); }); } ParallaxHolder.WillDelaySet = false; }