internal static void ProcessAssignment(GameObject minionObject, GameObject ownerObject, string caller) { CharacterMaster minion = minionObject.GetComponent <CharacterMaster>(); if (!minion) { Log.Warning($"{caller}: minion is null."); } CharacterMaster owner = ownerObject.GetComponent <CharacterMaster>(); if (!owner) { Log.Warning($"{caller}: owner is null."); } if (!minion || !owner) { return; } minion.AssignOwner(owner); }
private void AssignAurelioniteOwner(CharacterMaster goldMaster) { if (!goldMaster.name.Contains("TitanGoldAlly")) { return; } CharacterMaster trueMaster = null; foreach (PlayerCharacterMasterController pcmc in PlayerCharacterMasterController.instances) { if (!trueMaster || pcmc.master.inventory.GetItemCount(RoR2Items.TitanGoldDuringTP) > trueMaster.inventory.GetItemCount(RoR2Items.TitanGoldDuringTP)) { trueMaster = pcmc.master; } } if (!trueMaster) { return; } goldMaster.AssignOwner(trueMaster); }