/// <summary> /// Event that is called when a save is loaded. /// </summary> /// <param name="sender"> The object</param> /// <param name="e"> The Save Loaded Event arguement</param> private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { // Set up the Dresser SetUpDresser(); //Create the Menu CreateAndAssignDresserMenu(); //Load the character PlayerLoader.LoadCharacterLayout(Menu); }
/// <summary>Event that is called when a save is loaded.</summary> /// <param name="sender">The object</param> /// <param name="e">The Save Loaded Event arguement</param> private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { //Set up the Dresser and Place it Dresser.FarmHouse = Game1.getLocationFromName("FarmHouse"); Dresser.SetDresserTexture(); Dresser.PlaceDresser(); //Create the Menus and set the var in DresserHandler Menu = new GlamMenu(this, Config, PackHelper, Dresser, PlayerLoader); Dresser.Menu = Menu; //Load the character PlayerLoader.LoadCharacterLayout(Menu); }
/// <summary> /// Event that is called when a save is loaded. /// </summary> /// <param name="sender"> The object</param> /// <param name="e"> The Save Loaded Event arguement</param> private void OnSaveLoaded(object sender, SaveLoadedEventArgs e) { SetUpDresser(); CreateAndAssignDresserMenu(); PlayerLoader.LoadCharacterLayout(Menu); }