private static void PrintCharacterList(CharacterListResponse characterResp) { foreach (var character in characterResp.Characters.OrderBy(c => c.Name)) { Console.WriteLine(character.Name); } }
public async Task <object> CharacterList(string id) { var response = new CharacterListResponse(); if (!long.TryParse(id, out var userId)) { response.FailedReason = "invalid id"; return(response); } await using var ctx = new UchuContext(); var user = await ctx.Users.FirstOrDefaultAsync(u => u.Id == userId); if (user == default) { response.FailedReason = "not found"; return(response); } var characters = await ctx.Characters.Where(c => c.UserId == user.Id).ToArrayAsync(); response.Success = true; response.UserId = userId; response.Characters = characters.Select(c => c.Id.ToString()).ToList(); return(response); }
private async Task HandleCharacterList(CharacterListRequest request) { var response = new CharacterListResponse(); var characterList = await ShardSession.GetCharacterList(); // TODO: this equipment list obviously needs revisited once items are implemented var equipmentCount = Enum.GetValues(typeof(EquipmentSlot)).Length; var equipmentDisplayIds = new int[equipmentCount]; var equipmentInventoryTypes = new byte[equipmentCount]; foreach (var character in characterList) { response.AddCharacter(character.Id, character.Name, character.Race, character.Class, character.Sex, character.Skin, character.Face, character.HairStyle, character.HairColor, character.FacialHair, character.Level, character.ZoneId, character.MapId, character.Position, 0, 0, true, 0, 0, 0, 0, 0, equipmentDisplayIds, equipmentInventoryTypes); } ForwardPacket(response); }
public string GetCharacterList(string username) { CharacterListResponse response = new CharacterListResponse(); if (RestUtilities.ValidateJSONRequestHasAuthenticatedSession(Session, out response.result) && RestUtilities.ValidateJSONRequestSessionLoggedInAsUser(Session, username, out response.result)) { if (CharacterQueries.GetAccountCharacterList( ApplicationConstants.CONNECTION_STRING, RestUtilities.GetSessionAccountID(Session), out response.character_list, out response.result)) { response.result = SuccessMessages.GENERAL_SUCCESS; } } return(JSONUtilities.SerializeJSONResponse <CharacterListResponse>(response)); }
public SpPlayerList(int index, Player player, CharacterListResponse resp) { Index = index; Player = player; Response = resp; }
public SpPlayerList(int index, Player player, CharacterListResponse resp) { Index = index; Player = player; Response = resp; }