public void AddCharacter(int id) { CharacterSpec spec = list.GetCharacterById(id); if (spec == null) { return; } charactersPlaying[id] = spec; }
public void RpcSetInformation(int characterId, bool murderer) { this.murderer = murderer; this.mySpec = listOfCharacters.GetCharacterById(characterId); if (mySpec == null) { return; } if (isLocalPlayer) { //Call all client's clue spawners with list of current players GameObject clueController = GameObject.Find("ClueController"); Debug.Log("MY NAME == " + mySpec.FullName.ToString()); Debug.Log("Am I murderer? " + this.murderer); /*if (clueController != null) * { * clueController.GetComponent<ClueSpawner>().ChangeToPrivateText(); * Debug.Log("____________going to spawn clues stuff"); * } * else * { * Debug.Log("____________bad stuff"); * }*/ //if (murderer) //{ // GameObject.Find("MT").transform.GetChild(0).gameObject.SetActive(true); //} } }