private void Update() { if (unit is BannerUnit) { return; } if (allowInput) { if (input.Tap) { Debug.Log("attack"); BattleController.Instance.AddCommandQueue(unit, 0); } else if (input.SwipeUp) { Debug.Log("Offensive"); BattleController.Instance.AddCommandQueue(unit, 1); } else if (input.SwipeDown) { Debug.Log("Defensive"); BattleController.Instance.AddCommandQueue(unit, 2); } input.ManualUpdate(); } else { input.ResetInput(); } }