コード例 #1
0
        /// <summary>
        /// Called when the object gets disposed.
        /// </summary>
        internal override void Dispose()
        {
            // Unsubscribe events
            EveMonClient.CharacterAssetsUpdated           -= EveMonClient_CharacterAssetsUpdated;
            EveMonClient.CharacterMarketOrdersUpdated     -= EveMonClient_CharacterMarketOrdersUpdated;
            EveMonClient.CorporationMarketOrdersUpdated   -= EveMonClient_CorporationMarketOrdersUpdated;
            EveMonClient.CharacterContractsUpdated        -= EveMonClient_CharacterContractsUpdated;
            EveMonClient.CorporationContractsUpdated      -= EveMonClient_CorporationContractsUpdated;
            EveMonClient.CharacterIndustryJobsUpdated     -= EveMonClient_CharacterIndustryJobsUpdated;
            EveMonClient.CorporationIndustryJobsUpdated   -= EveMonClient_CorporationIndustryJobsUpdated;
            EveMonClient.CharacterIndustryJobsCompleted   -= EveMonClient_CharacterIndustryJobsCompleted;
            EveMonClient.CorporationIndustryJobsCompleted -= EveMonClient_CorporationIndustryJobsCompleted;
            EveMonClient.CharacterPlaneteryPinsCompleted  -= EveMonClient_CharacterPlaneteryPinsCompleted;
            EveMonClient.APIKeyInfoUpdated -= EveMonClient_APIKeyInfoUpdated;
            EveMonClient.TimerTick         -= EveMonClient_TimerTick;

            // Unsubscribe events
            SkillQueue.Dispose();
            CharacterIndustryJobs.Dispose();
            CorporationIndustryJobs.Dispose();
            PlanetaryColonies.Dispose();

            // Unsubscribe events
            if (m_characterDataQuerying != null)
            {
                m_characterDataQuerying.Dispose();
                m_characterDataQuerying = null;
            }

            if (m_corporationDataQuerying != null)
            {
                m_corporationDataQuerying.Dispose();
                m_corporationDataQuerying = null;
            }
        }
コード例 #2
0
        /// <summary>
        /// Exports the industry jobs.
        /// </summary>
        /// <returns></returns>
        private IEnumerable <SerializableJob> IndustryJobsExport()
        {
            // Until we can determine what data the character's API keys can query,
            // we have to keep the data unprocessed. Once we know, we filter them

            IEnumerable <SerializableJob> corporationIndustryJobsExport =
                EveMonClient.ESIKeys.Any(apiKey => !apiKey.IsProcessed) || m_corporationDataQuerying != null
                    ? CorporationIndustryJobs.ExportOnlyIssuedByCharacter()
                    : new List <SerializableJob>();

            IEnumerable <SerializableJob> characterIndustryJobsExport =
                EveMonClient.ESIKeys.Any(apiKey => !apiKey.IsProcessed) || m_characterDataQuerying != null
                    ? CharacterIndustryJobs.Export()
                    : new List <SerializableJob>();

            return(characterIndustryJobsExport.Concat(corporationIndustryJobsExport));
        }
コード例 #3
0
 /// <summary>
 /// Imports the industry jobs.
 /// </summary>
 /// <param name="industryJobs">The industry jobs.</param>
 private void IndustryJobsImport(IList <SerializableJob> industryJobs)
 {
     CharacterIndustryJobs.Import(industryJobs.Where(job => job.IssuedFor == IssuedFor.Character));
     CorporationIndustryJobs.Import(industryJobs.Where(job => job.IssuedFor == IssuedFor.Corporation));
 }