private void UpdateHealthBar() { currentFill = HealthModel.GetHealthPercentage(); if (currentFill != HealthBar.fillAmount) { HealthBar.fillAmount = Mathf.Lerp(HealthBar.fillAmount, currentFill, Time.deltaTime * BarChangeSpeed); } }
void UpdateHealthBar() { HealthBar.localScale = new Vector3(HealthModel.GetHealthPercentage(), 1f, 1f); }
private void UpdateHealthBar() //Sets the health bar fill effect { HealthBar.localScale = new Vector3(HealthModel.GetHealthPercentage(), 1f, 1f); }