コード例 #1
0
 public Character(string nameSelected, CharacterGender GenderSelected, CharacterRace raceSelected, CharacterProfession professionSelected)
 {
     name       = nameSelected;
     gender     = GenderSelected;
     race       = raceSelected;
     profession = professionSelected;
 }
コード例 #2
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    protected int CalculateStaminahLevel(int age, CharacterGender gender)
    {
        var level = 0;

        var agec = GetAgeCategory(age);

        switch (agec)
        {
        case AgeCategory.YouthAge:
            level = (gender == CharacterGender.Femail ? 30 : 40);
            break;

        case AgeCategory.MiddleAge:
            level = (gender == CharacterGender.Femail ? 35 : 50);
            break;

        case AgeCategory.ElderAge:
            level = (gender == CharacterGender.Femail ? 20 : 25);
            break;

        case AgeCategory.OldAge:
            level = (gender == CharacterGender.Femail ? 5 : 10);
            break;

        default:
            break;
        }

        return(level);
    }
コード例 #3
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        // Constructor
        public Dragonborn(string name, CharacterGender gender, CharacterClass jobClass, string alignment, DraconicAncestry ancestry) : base()
        {
            CharacterName   = name;          // set property of character name to the user given name
            CharacterGender = gender;        // set property of the gender to the user selected gender
            CharacterClass  = jobClass;      // set property of the job class to the user selected class

            strengthModifier = strength + 2; // add two to strength
            charismaModifier = charisma + 1; // add one to charisma

            // test for age to determine how many years to add to selected age
            if (age <= 10)
            {
                Age = age + 10;
            } // end if for age
            else if (age >= 21 && age <= 40)
            {
                Age = age - 10;
            } // end else if
            else if (age >= 41 && age <= 65)
            {
                Age = age - 15;
            } // end else if
            else
            {
                Age = age - 20;
            }// end else

            Alignment = "Chaotic" + alignment;
            Size      = "Medium";
            Speed     = 30;
            Ancestry  = ancestry;
            Languages = languages + ", Draconic";
        } // end Constructor
コード例 #4
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    protected int CalculateDamageLevel(int age, CharacterGender gender)
    {
        var level = 0;

        var agec = GetAgeCategory(age);

        switch (agec)
        {
        case AgeCategory.YouthAge:
            level = (gender == CharacterGender.Femail ? 10 : 15);
            break;

        case AgeCategory.MiddleAge:
            level = (gender == CharacterGender.Femail ? 15 : 30);
            break;

        case AgeCategory.ElderAge:
            level = (gender == CharacterGender.Femail ? 7 : 12);
            break;

        case AgeCategory.OldAge:
            level = (gender == CharacterGender.Femail ? 1 : 5);
            break;

        default:
            break;
        }

        return(level);
    }
コード例 #5
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        } // end Parameterless Constructor

        public Dwarf(string name, CharacterGender gender, CharacterClass jobClass, int age, string alignment)
            : base()
        {
            CharacterName   = name;                  // set property of character name to the user given name
            CharacterGender = gender;                // set property of the gender to the user selected gender
            CharacterClass  = jobClass;              // set property of the job class to the user selected class

            strengthModifier     = strength + 2;     // add two to strength
            constitutionModifier = constitution + 2; // add two to constitution

            // test for age to determine how many years to add to selected age
            if (age <= 20)
            {
                Age = age + 50;
            } // end if for age
            else if (age >= 21 && age <= 40)
            {
                Age = age + 100;
            } // end else if
            else if (age >= 41 && age <= 65)
            {
                Age = age + 150;
            } // end else if
            else
            {
                Age = age + 200;
            }// end else
            AlignmentDescriptor = "Lawful";
            Alignment           = alignment;
            Size                = "Medium";
            Speed               = 25;
            Languages           = languages + ", Dwarven"; // add Dwarven to base class languages
            RacialProficiencies = "Darkvision, Dwarven Resilience, Stonecunning";
            WeaponProficiencies = "Smith's tools, Brewer's supplies, or Mason's tools";
        } // end Constructor
コード例 #6
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        } // end Parameterless Constructor

        public Gnome(string name, CharacterGender gender, CharacterClass jobClass, int age,
                     string alignmentDescriptor) : base()
        {
            CharacterName   = name;                  // set property of character name to the user given name
            CharacterGender = gender;                // set property of the gender to the user selected gender
            CharacterClass  = jobClass;              // set property of the job class to the user selected class

            intelligenceModifier = intelligence + 2; // add two to intelligence

            // test for age to determine how many years to add to selected age
            if (age <= 20)
            {
                Age = age + 25;
            } // end if for age
            else if (age >= 21 && age <= 40)
            {
                Age = age + 100;
            } // end else if
            else if (age >= 41 && age <= 65)
            {
                Age = age + 225;
            } // end else if
            else
            {
                Age = age + 400;
            }// end else

            Size  = "Small";
            Speed = 25;
            AlignmentDescriptor = alignmentDescriptor;
            Alignment           = "Good";
            Languages           = languages + ", Gnomish";
            RacialProficiencies = "Darkvision, Gnome Cunning";
        } // end Constructor
コード例 #7
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    protected int CalculateHealthLevel(int age, CharacterGender gender)
    {
        var level = 0;

        var agec = GetAgeCategory(age);

        switch (agec)
        {
        case AgeCategory.YouthAge:
            level = 30;
            break;

        case AgeCategory.MiddleAge:
            level = 50;
            break;

        case AgeCategory.ElderAge:
            level = 20;
            break;

        case AgeCategory.OldAge:
            level = 5;
            break;

        default:
            break;
        }

        return(level);
    }
コード例 #8
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    protected override void SetPrivates()
    {
        base.SetPrivates();
        OnRootPreviousScene = Constants.SoulTreeScene;
        _characterName      = GameObject.Find("CharacterName").GetComponent <TMPro.TextMeshPro>();
        _skinContainer      = GameObject.Find("SkinContainer");
        _raceTextMesh       = GameObject.Find("RaceText").GetComponent <TMPro.TextMeshPro>();
        _gender             = (CharacterGender)Random.Range(0, 1);
        _race         = CharacterRace.Human;
        _rightButtons = new List <ButtonBhv>();
        _leftButtons  = new List <ButtonBhv>();
        var allButtons = GameObject.FindGameObjectsWithTag(Constants.TagButton);

        foreach (var button in allButtons)
        {
            if (button.name.Contains("Right"))
            {
                _rightButtons.Add(button.GetComponent <ButtonBhv>());
            }
            if (button.name.Contains("Left"))
            {
                _leftButtons.Add(button.GetComponent <ButtonBhv>());
            }
        }
    }
コード例 #9
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ファイル: RacesData.cs プロジェクト: MaximeRadomski/Rogue
    public static List <string> CreateBodyPartsFromRace(CharacterRace race, CharacterGender gender)
    {
        List <string> bodyParts      = new List <string>();
        int           skinColor      = Random.Range(0, NbSkinTemplates);
        int           armTemplateId  = Random.Range(0, NbBodyTemplates);
        int           handTemplateId = Random.Range(0, NbBodyTemplates);

        for (int i = 0; i < BodyParts.Length; ++i)
        {
            if (BodyParts[i].Contains("Naked"))
            {
                bodyParts.Add("Sprites/" + race + "/" + race + BodyParts[i] + "_" + skinColor);
            }
            else if (BodyParts[i].Contains("Hair"))
            {
                bodyParts.Add("Sprites/" + race + "/" + race + gender + BodyParts[i] + "_" + Random.Range(0, NbHairTemplates));
            }
            else if (BodyParts[i].Contains("Arm"))
            {
                bodyParts.Add("Sprites/" + race + "/" + race + BodyParts[i] + "_" + armTemplateId);
            }
            else if (BodyParts[i].Contains("Hand"))
            {
                bodyParts.Add("Sprites/" + race + "/" + race + BodyParts[i] + "_" + handTemplateId);
            }
            else
            {
                bodyParts.Add("Sprites/" + race + "/" + race + BodyParts[i] + "_" + Random.Range(0, NbBodyTemplates));
            }
        }
        return(bodyParts);
    }
コード例 #10
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ファイル: CharacterInfo.cs プロジェクト: habb0/Snowlight
        public CharacterInfo(SqlDatabaseClient MySqlClient, uint SessionId, uint Id, string Username, string RealName, string Figure, 
            CharacterGender Gender, string Motto, int Credits, int ActivityPoints, double ActivityPointsLastUpdate,
            bool PrivacyAcceptFriends, uint HomeRoom, int Score, int ConfigVolume, int ModerationTickets,
            int ModerationTicketsAbusive, double ModerationTicketCooldown, int ModerationBans, int ModerationCautions,
            double TimestampLastOnline, double TimestampRegistered, int RespectPoints, int RespectCreditHuman,
            int RespectCreditPets, double ModerationMutedUntil)
        {
            mSessionId = SessionId;
            mId = Id;
            mUsername = Username;
            mRealName = RealName;
            mFigure = Figure;
            mGender = Gender;
            mMotto = Motto;
            mCredits = Credits;

            mActivityPoints = ActivityPoints;
            mPrivacyAcceptFriends = PrivacyAcceptFriends;
            mHomeRoom = HomeRoom;
            mScore = Score;
            mConfigVolume = ConfigVolume;

            mRespectPoints = RespectPoints;
            mRespectCreditHuman = RespectCreditHuman;
            mRespectCreditPets = RespectCreditPets;

            mModerationTickets = ModerationTickets;
            mModerationTicketsAbusive = ModerationTicketsAbusive;
            mModerationTicketsCooldown = ModerationTicketCooldown;
            mModerationCautions = ModerationCautions;
            mModerationBans = ModerationBans;
            mModerationMutedUntil = ModerationMutedUntil;

            mCacheAge = UnixTimestamp.GetCurrent();
            mTimestampLastActivityPointsUpdate = ActivityPointsLastUpdate;
            mTimestampLastOnline = TimestampLastOnline;
            mTimestampRegistered = TimestampRegistered;

            mWardrobe = new Dictionary<int, WardrobeItem>();
            mTags = new List<string>();

            if (MySqlClient != null)
            {
                MySqlClient.SetParameter("userid", mId);
                DataTable Table = MySqlClient.ExecuteQueryTable("SELECT * FROM wardrobe WHERE user_id = @userid LIMIT 10");

                foreach (DataRow Row in Table.Rows)
                {
                    mWardrobe.Add((int)Row["slot_id"], new WardrobeItem((string)Row["figure"], (Row["gender"].ToString().ToLower() == "m" ? CharacterGender.Male : CharacterGender.Female)));
                }

                MySqlClient.SetParameter("userid", mId);
                DataTable TagsTable = MySqlClient.ExecuteQueryTable("SELECT * FROM tags WHERE user_id = @userid");

                foreach (DataRow Row in TagsTable.Rows)
                {
                    mTags.Add((string)Row["tag"]);
                }
            }
        }
コード例 #11
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        } // end Parameterless Constructor

        public Halfling(string name, CharacterGender gender, CharacterClass jobClass, int age) : base()
        {
            CharacterName   = name;            // set property of character name to the user given name
            CharacterGender = gender;          // set property of the gender to the user selected gender
            CharacterClass  = jobClass;        // set property of the job class to the user selected class

            dexterityModifier = dexterity + 2; // add two to dexterity
            charismaModifier  = charisma + 1;  // add one to charisma

            // test for age to determine how many years to add to selected age
            if (age <= 20)
            {
                Age = age + 50;
            } // end if for age
            else if (age >= 21 && age <= 40)
            {
                Age = age + 75;
            } // end else if
            else if (age >= 41 && age <= 65)
            {
                Age = age + 125;
            } // end else if
            else
            {
                Age = age + 150;
            }// end else

            AlignmentDescriptor = "Lawful";
            Alignment           = "Good";
            Size                = "Small";
            Speed               = 25;
            Languages           = languages + ", Halfling";
            RacialProficiencies = "Lucky, Brave, Halfling Nimbleness";
        } // end Constructor
コード例 #12
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 public static DefaultItem Get(this IEnumerable <DefaultItem> defaultItems, CharacterGender gender,
                               CostumeSlot slot, byte variation)
 {
     return(defaultItems.FirstOrDefault(item =>
                                        item.Gender == gender && item.Variation == variation &&
                                        item.ItemNumber.SubCategory == (byte)slot));
 }
コード例 #13
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    /// <summary>
    /// Register a new user in local DB.
    /// </summary>
    /// <param name="login">user login</param>
    /// <param name="password">user password</param>
    /// <param name="age">age of user's character</param>
    /// <param name="gender">gender of user's character</param>
    /// <returns>true if user authenticated successful, flase in other case</returns>
    public UserModel RegisterNewUser(string login, string password, int age, CharacterGender gender)
    {
        if (CheckLogin(login))
        {
            return(null);
        }

        // Create new character
        var character    = GameEnvironmentManager.CreatePlayer(login, "Talk (t)", GeneralName.InitialGameSceneId, age, gender);
        var characterDto = character.ConvertToDTO <CharacterDTO>();

        // Get inventory for character
        var inventoryDto = character.Inventory.ConvertToDTO <InventoryDTO>();

        // Create new user
        var user    = new UserModel(login, character.Id);
        var userDto = user.ConvertToDTO <UserDTO>(password);

        // todo: save all objects to Database in transaction
        _connection.Insert(inventoryDto);
        _connection.Insert(characterDto);
        _connection.Insert(userDto);

        InitializeNewGame(userDto, characterDto);

        return(user);
    }
コード例 #14
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ファイル: CharacterInfo.cs プロジェクト: habb0/Snowlight
        public CharacterInfo(SqlDatabaseClient MySqlClient, uint SessionId, uint Id, string Username, string RealName, string Figure,
                             CharacterGender Gender, string Motto, int Credits, int ActivityPoints, double ActivityPointsLastUpdate,
                             bool PrivacyAcceptFriends, uint HomeRoom, int Score, int ConfigVolume, int ModerationTickets,
                             int ModerationTicketsAbusive, double ModerationTicketCooldown, int ModerationBans, int ModerationCautions,
                             double TimestampLastOnline, double TimestampRegistered, int RespectPoints, int RespectCreditHuman,
                             int RespectCreditPets, double ModerationMutedUntil)
        {
            mSessionId = SessionId;
            mId        = Id;
            mUsername  = Username;
            mRealName  = RealName;
            mFigure    = Figure;
            mGender    = Gender;
            mMotto     = Motto;
            mCredits   = Credits;

            mActivityPoints       = ActivityPoints;
            mPrivacyAcceptFriends = PrivacyAcceptFriends;
            mHomeRoom             = HomeRoom;
            mScore        = Score;
            mConfigVolume = ConfigVolume;

            mRespectPoints      = RespectPoints;
            mRespectCreditHuman = RespectCreditHuman;
            mRespectCreditPets  = RespectCreditPets;

            mModerationTickets         = ModerationTickets;
            mModerationTicketsAbusive  = ModerationTicketsAbusive;
            mModerationTicketsCooldown = ModerationTicketCooldown;
            mModerationCautions        = ModerationCautions;
            mModerationBans            = ModerationBans;
            mModerationMutedUntil      = ModerationMutedUntil;

            mCacheAge = UnixTimestamp.GetCurrent();
            mTimestampLastActivityPointsUpdate = ActivityPointsLastUpdate;
            mTimestampLastOnline = TimestampLastOnline;
            mTimestampRegistered = TimestampRegistered;

            mWardrobe = new Dictionary <int, WardrobeItem>();
            mTags     = new List <string>();

            if (MySqlClient != null)
            {
                MySqlClient.SetParameter("userid", mId);
                DataTable Table = MySqlClient.ExecuteQueryTable("SELECT * FROM wardrobe WHERE user_id = @userid LIMIT 10");

                foreach (DataRow Row in Table.Rows)
                {
                    mWardrobe.Add((int)Row["slot_id"], new WardrobeItem((string)Row["figure"], (Row["gender"].ToString().ToLower() == "m" ? CharacterGender.Male : CharacterGender.Female)));
                }

                MySqlClient.SetParameter("userid", mId);
                DataTable TagsTable = MySqlClient.ExecuteQueryTable("SELECT * FROM tags WHERE user_id = @userid");

                foreach (DataRow Row in TagsTable.Rows)
                {
                    mTags.Add((string)Row["tag"]);
                }
            }
        }
コード例 #15
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    protected int CalculateCarriedWeigthLevel(int age, CharacterGender gender)
    {
        var level = 0;

        var agec = GetAgeCategory(age);

        switch (agec)
        {
        case AgeCategory.YouthAge:
            level = (gender == CharacterGender.Femail ? 30 : 40);
            break;

        case AgeCategory.MiddleAge:
            level = (gender == CharacterGender.Femail ? 35 : 60);
            break;

        case AgeCategory.ElderAge:
            level = (gender == CharacterGender.Femail ? 15 : 20);
            break;

        case AgeCategory.OldAge:
            level = (gender == CharacterGender.Femail ? 1 : 5);
            break;

        default:
            break;
        }

        return(level);
    }
コード例 #16
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        } // end Parameterless Constructor

        public Elf(string name, CharacterGender gender, CharacterClass jobClass, int age, string alignment) : base()
        {
            CharacterName   = name;            // set property of character name to the user given name
            CharacterGender = gender;          // set property of the gender to the user selected gender
            CharacterClass  = jobClass;        // set property of the job class to the user selected class

            wisdomModifier    = wisdom + 1;    // add one to wisdom
            dexterityModifier = dexterity + 2; // add two to dexterity

            // test for age to determine how many years to add to selected age
            if (age <= 20)
            {
                Age = age + 150;
            }     // end if for age
            else if (age >= 21 && age <= 40)
            {
                Age = age + 300;
            }     // end else if
            else if (age >= 41 && age <= 65)
            {
                Age = age + 400;
            }     // end else if
            else
            {
                Age = age + 600;
            }    // end else

            AlignmentDescriptor = "Chaotic";
            Alignment           = alignment;
            Size                = "Medium";
            Speed               = 35;
            Languages           = languages + ", Elvish"; // add Elvish to base class languages
            RacialProficiencies = "Darkvision, Keen Senses, Fey Ancestry, Trance, Mask of the Wild";
            WeaponProficiencies = "Long sword, short sword, shortbow, and longbow";
        }     // end Constructor
コード例 #17
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 /// <inheritdoc />
 public NameQueryResult([NotNull] string name, [CanBeNull] string realmName, CharacterRace race, CharacterGender gender, CharacterClass @class)
 {
     Name      = name ?? throw new ArgumentNullException(nameof(name));
     RealmName = realmName ?? "";             //don't check nullness
     Race      = race;
     Gender    = gender;
     Class     = @class;
 }
コード例 #18
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        public void AddCharacterDetailToProject(string characterId, CharacterGender gender, CharacterAge age)
        {
            var detail = new CharacterDetail {
                CharacterId = characterId, Gender = gender, Age = age, MaxSpeakers = 1
            };

            m_project.AddProjectCharacterDetail(detail);
            m_project.SaveProjectCharacterDetailData();
        }
コード例 #19
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        public void UpdateFigure(SqlDatabaseClient MySqlClient, string NewGender, string NewFigure)
        {
            mGender = (NewGender == "m" ? CharacterGender.Male : CharacterGender.Female);
            mFigure = NewFigure;

            MySqlClient.SetParameter("userid", mId);
            MySqlClient.SetParameter("figure", mFigure);
            MySqlClient.SetParameter("gender", NewGender);
            MySqlClient.ExecuteNonQuery("UPDATE characters SET gender = @gender, figure = @figure WHERE id = @userid LIMIT 1");
        }
コード例 #20
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        public bool Matches(CharacterGender g1, CharacterGender g2)
        {
            var hashSet = m_matchingRules[g1];

            if (hashSet == null)
            {
                return(true);
            }
            return(hashSet.Contains(g2));
        }
コード例 #21
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 public CharacterStyle(CharacterGender gender, byte slot, byte hair, byte face, byte shirt, byte pants)
 {
     Gender = gender;
     Hair   = hair;
     Face   = face;
     Shirt  = shirt;
     Pants  = pants;
     Unk    = 0;
     Slot   = slot;
 }
コード例 #22
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ファイル: Metalhead.cs プロジェクト: KoriTolfa/itse1430
 public Metalhead(string name, CharacterGender gender) : base() // call base constructor and change name and gender to user preference
 {
     Name         = name;
     Gender       = gender;
     Strength     = 40;
     Charisma     = 50;
     Agility      = 30;
     Inebriation  = 90;
     Constitution = 10;
     Intelligence = 10;
 }
コード例 #23
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        internal Character(CharacterManager characterManager, byte slot, CharacterGender gender)
        {
            CharacterManager = characterManager;

            Weapons  = new WeaponManager(this);
            Skills   = new SkillManager(this);
            Costumes = new CostumeManager(this);

            Slot   = slot;
            Gender = gender;
        }
コード例 #24
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 public bool ValidateGender(CharacterGender _gender)
 {
     if (_gender == gender)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #25
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 public Dwarf(string name, CharacterGender gender) : base() // call base constructor and change name and gender to user preference
 {
     Name         = name;
     Gender       = gender;
     Strength     = 60;
     Charisma     = 20;
     Agility      = 30;
     Inebriation  = 0;
     Constitution = 60;
     Intelligence = 20;
 }
コード例 #26
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        public void GetGenderMatchQuality_Acceptable(ActorGender actorGender, CharacterGender characterGender)
        {
            var actor = new Glyssen.VoiceActor.VoiceActor {
                Gender = actorGender
            };
            var matchQuality = actor.GetGenderMatchQuality(new CharacterDetail {
                Gender = characterGender
            });

            Assert.AreEqual(GenderMatchQuality.Acceptable, matchQuality);
        }
コード例 #27
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        public void GetGenderMatchQuality_Mismatch(ActorGender actorGender, CharacterGender characterGender)
        {
            var actor = new Glyssen.VoiceActor.VoiceActor {
                Gender = actorGender
            };
            var matchQuality = actor.GetGenderMatchQuality(new CharacterDetail {
                Gender = characterGender
            });

            Assert.AreEqual(MatchLevel.Mismatch, matchQuality);
        }
コード例 #28
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ファイル: RacesData.cs プロジェクト: MaximeRadomski/Rogue
 public static string GetRandomNameFromRaceAndGender(CharacterRace race, CharacterGender nameGender)
 {
     if (nameGender == CharacterGender.Male)
     {
         return(MaleCharacterRaceNames[race.GetHashCode()][Random.Range(0, MaleCharacterRaceNames[race.GetHashCode()].Length)]);
     }
     else
     {
         return(FemaleCharacterRaceNames[race.GetHashCode()][Random.Range(0, FemaleCharacterRaceNames[race.GetHashCode()].Length)]);
     }
 }
コード例 #29
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 public void AddRule(CharacterGender gender, IEnumerable <CharacterGender> matchingGenders)
 {
     if (matchingGenders == null)
     {
         m_matchingRules.Add(gender, null);
     }
     else
     {
         m_matchingRules.Add(gender, new HashSet <CharacterGender>(matchingGenders));
     }
 }
コード例 #30
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ファイル: Human.cs プロジェクト: KoriTolfa/itse1430
 public Human(string name, CharacterGender gender) : base() // call base constructor and change name and gender to user preference
 {
     Name         = name;
     Gender       = gender;
     Strength     = 35;
     Charisma     = 50;
     Agility      = 50;
     Inebriation  = 0;
     Constitution = 45;
     Intelligence = 55;
 }
コード例 #31
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        public void StoreCharacterDetail(string characterId, CharacterGender gender, CharacterAge age)
        {
            if (m_project.AllCharacterDetailDictionary.ContainsKey(characterId))
            {
                throw new ArgumentException("Project already contains a character with ID " + characterId);
            }
            var detail = new CharacterDetail {
                CharacterId = characterId, Gender = gender, Age = age, MaxSpeakers = 1
            };

            m_pendingCharacterDetails[characterId] = detail;
        }
コード例 #32
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ファイル: Character.cs プロジェクト: davidsyntex/Worldbuilder
        public Character(WorldDate currentWorldDate, string firstname, string dynasty, CharacterGender characterGender)
        {
            Firstname = firstname;
            Dynasty = dynasty;
            BornDate = new WorldDate(currentWorldDate.Year, currentWorldDate.Season, currentWorldDate.Day);
            var gender = characterGender;
            _rawAttributes = new Dictionary<string, ICharacterAttribute>();
            _modifiedAttributes = new Dictionary<string, ICharacterAttribute>();
            Traits = new List<Trait>();
            AddAttribute(new ValueCharacterAttribute("Fertility", 0.5m));
            AddAttribute(new ValueCharacterAttribute("Combat", 1m));
            AddAttribute(new ValueCharacterAttribute("Strength", 10));

            var mods = new List<Modifier>()
            {
                new Modifier("Fertility",0.5m, new FlatModifier())
            };

            var kuk = new Trait("Järnringsvigör", mods);

            if (Dynasty == "Järnring")
            {
                AddTrait(kuk);
            }

            mods = new List<Modifier>()
            {
                new Modifier("Combat", 8m,new FlatModifier()),
                new Modifier("Strength", 4m,new FlatModifier())
            };

            kuk = new Trait("Dunhallskrigare", mods);
            if (Dynasty == "Dunhall")
            {
                AddTrait(kuk);
            }

            _modifiedAttributes = FetchModifiedAttributes();

            foreach (var modifiedAttribute in _modifiedAttributes)
            {
                Console.WriteLine(firstname + " " + dynasty + " " + modifiedAttribute.Key + ": " + modifiedAttribute.Value.Value);
            }

            Console.WriteLine(Traits.Count);
        }
コード例 #33
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        public static ServerMessage Compose(uint ActorId, string Look, CharacterGender Gender, string Motto, int Score)
        {
            ServerMessage Message = new ServerMessage(OpcodesOut.USER_INFO_UPDATE);

            if (ActorId == 0)
            {
                Message.AppendInt32(-1);
            }
            else
            {
                Message.AppendUInt32(ActorId);
            }

            Message.AppendStringWithBreak(Look);
            Message.AppendStringWithBreak(Gender == CharacterGender.Male ? "m" : "f");
            Message.AppendStringWithBreak(Motto);
            Message.AppendInt32(Score);
            return Message;
        }
コード例 #34
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    void Awake()
    {
        playerGender = (PlayerPrefs.GetFloat(Strings.Gender) == ((float)CharacterGender.MALE) ? CharacterGender.MALE : CharacterGender.FEMALE);

        playerCharacter = GameObject.Find(Strings.Player).GetComponent<Player>();
        CharacterAgeManager.SetPlayer(playerCharacter);

        SetGender(playerGender);
        SetupInitialAgeSettings();
        playerCharacter.EnterState(new IdleState(playerCharacter));
    }
コード例 #35
0
    /// <summary>
    /// Sets the gender. And will destroy the other gender data to save space
    /// </summary>
    private void SetGender(CharacterGender gender)
    {
        GameObject[] maleAnimations = GetMaleAnimations();
        GameObject[] femaleAnimations = GetFemaleAnimations();

        switch(gender){
            case CharacterGender.MALE:
                genderAnimationInUse = genderAnimations[(int)CharacterGender.MALE];
                siblingGenderAnimations = genderAnimations[(int)CharacterGender.FEMALE];
                DisableAnimations(maleAnimations);
                DisableAnimations(femaleAnimations);
                break;
            case CharacterGender.FEMALE:
                genderAnimationInUse = genderAnimations[(int)CharacterGender.FEMALE];
                siblingGenderAnimations = genderAnimations[(int)CharacterGender.MALE];
                DisableAnimations(femaleAnimations);
                DisableAnimations(maleAnimations);
                break;
        }
    }
コード例 #36
0
ファイル: WardrobeItem.cs プロジェクト: habb0/Snowlight
 public WardrobeItem(string Figure, CharacterGender Gender)
 {
     mFigure = Figure;
     mGender = Gender;
 }
コード例 #37
0
ファイル: CharacterInfo.cs プロジェクト: BjkGkh/BobbaRP
        public CharacterInfo(SqlDatabaseClient MySqlClient, uint SessionId, uint Id, string Username, string RealName, string Figure,
            CharacterGender Gender, string Motto, int Credits, int ActivityPoints, double ActivityPointsLastUpdate,
            bool PrivacyAcceptFriends, uint HomeRoom, int Score, int ConfigVolume, int ModerationTickets,
            int ModerationTicketsAbusive, double ModerationTicketCooldown, int ModerationBans, int ModerationCautions,
            double TimestampLastOnline, double TimestampRegistered, int RespectPoints, int RespectCreditHuman,
            int RespectCreditPets, double ModerationMutedUntil, int Health, int Str, int XP, int GroupID, int Dead, int Wanted, int Phone, int Shotgun, int Pellet, int Knife, int Uzi, int Licence, int Glock, int Jailed, int Working, int Learning, int Timer, int Bank, int Energy, int Intelligence, int Clothes, int Bullets, int Weed, int Tokens, int LastRoom)
        {
            mSessionId = SessionId;
            mId = Id;
            mUsername = Username;
            mRealName = RealName;
            mFigure = Figure;
            mGender = Gender;
            mMotto = Motto;
            mCredits = Credits;

            mActivityPoints = ActivityPoints;
            mPrivacyAcceptFriends = PrivacyAcceptFriends;
            mHomeRoom = HomeRoom;
            mScore = Score;
            mConfigVolume = ConfigVolume;

            mRespectPoints = RespectPoints;
            mRespectCreditHuman = RespectCreditHuman;
            mRespectCreditPets = RespectCreditPets;

            mModerationTickets = ModerationTickets;
            mModerationTicketsAbusive = ModerationTicketsAbusive;
            mModerationTicketsCooldown = ModerationTicketCooldown;
            mModerationCautions = ModerationCautions;
            mModerationBans = ModerationBans;
            mModerationMutedUntil = ModerationMutedUntil;

            mCacheAge = UnixTimestamp.GetCurrent();
            mTimestampLastActivityPointsUpdate = ActivityPointsLastUpdate;
            mTimestampLastOnline = TimestampLastOnline;
            mTimestampRegistered = TimestampRegistered;

            mHealth = Health;

            mStr = Str;
            mXP = XP;
            mGroupID = GroupID;

            mDead = Dead;
            mWanted = Wanted;
            mPhone = Phone;
            mShotgun = Shotgun;
            mPellet = Pellet;
            mOfferweed = Offerweed;
            mOfferpgun = Offerpgun;
            mOffersgun = Offersgun;
            mOfferKeycard = OfferKeycard;
            mKnife = Knife;
            mUzi = Uzi;
            mLicence = Licence;
            mGlock = Glock;

            mJailed = Jailed;
            mWorking = Working;
            mLearning = Learning;
            mEnergy = Energy;
            mIntelligence = Intelligence;
            mClothes = Clothes;
            mBullets = Bullets;
            mWeed = Weed;
            mTokens = Tokens;
            mTimer = Timer;
            mBank = Bank;
            mSentHome = 0;
            mGathering = 0;
            mKeycard = 0;
            mRocks = 5;
            mDriving = 0;
            mATMamount = 20;

            mWardrobe = new Dictionary<int, WardrobeItem>();
            mTags = new List<string>();

            if (MySqlClient != null)
            {
                MySqlClient.SetParameter("userid", mId);
                DataTable Table = MySqlClient.ExecuteQueryTable("SELECT * FROM wardrobe WHERE user_id = @userid LIMIT 10");

                foreach (DataRow Row in Table.Rows)
                {
                    mWardrobe.Add((int)Row["slot_id"], new WardrobeItem((string)Row["figure"], (Row["gender"].ToString().ToLower() == "m" ? CharacterGender.Male : CharacterGender.Female)));
                }

                MySqlClient.SetParameter("userid", mId);
                DataTable TagsTable = MySqlClient.ExecuteQueryTable("SELECT * FROM tags WHERE user_id = @userid");

                foreach (DataRow Row in TagsTable.Rows)
                {
                    mTags.Add((string)Row["tag"]);
                }
            }
        }
コード例 #38
0
ファイル: CharacterInfo.cs プロジェクト: BjkGkh/BobbaRP
        public void SetWardrobeSlot(SqlDatabaseClient MySqlClient, int SlotId, string Figure, CharacterGender Gender)
        {
            lock (mWardrobe)
            {
                WardrobeItem Item = new WardrobeItem(Figure, Gender);

                MySqlClient.SetParameter("userid", mId);
                MySqlClient.SetParameter("slotid", SlotId);
                MySqlClient.SetParameter("figure", Figure);
                MySqlClient.SetParameter("gender", Gender == CharacterGender.Male ? "M" : "F");

                if (!mWardrobe.ContainsKey(SlotId))
                {
                    mWardrobe.Add(SlotId, Item);
                    MySqlClient.ExecuteNonQuery("INSERT INTO wardrobe (user_id,slot_id,figure,gender) VALUES (@userid,@slotid,@figure,@gender)");
                    return;
                }

                mWardrobe[SlotId] = Item;
                MySqlClient.ExecuteNonQuery("UPDATE wardrobe SET figure = @figure, gender = @gender WHERE user_id = @userid AND slot_id = @slotid LIMIT 1");
            }
        }
コード例 #39
0
ファイル: CharacterInfo.cs プロジェクト: BjkGkh/BobbaRP
        public void UpdateFigure(SqlDatabaseClient MySqlClient, string NewGender, string NewFigure)
        {
            mGender = (NewGender == "m" ? CharacterGender.Male : CharacterGender.Female);
            mFigure = NewFigure;

            MySqlClient.SetParameter("userid", mId);
            MySqlClient.SetParameter("figure", mFigure);
            MySqlClient.SetParameter("gender", NewGender);
            MySqlClient.ExecuteNonQuery("UPDATE characters SET gender = @gender, figure = @figure WHERE id = @userid LIMIT 1");
        }