protected internal void UpdateMaxPower() { var value = BasePower + IntMods[(int)StatModifierInt.Power] + CharacterFormulas.CalculateManaBonus(Level, Class, Asda2Spirit); /*if (PowerType == PowerType.Mana) * { * value += IntellectManaBonus; * }*/ value += (value * IntMods[(int)StatModifierInt.PowerPct] + 50) / 100; if (value < 0) { value = 0; } MaxPower = value; this.UpdatePowerRegen(); }