public void DeductEncouragementStat() { if (encouragementTime > encouragementChangeTime) { //deduct the point statMsg.SetActive(true); statMsg.GetComponent <Text>().text = "-1 encouragement"; encouragementTime = 0; StartCoroutine(ShowStatMessage(1.0f)); player.updateEncouragementStat(-1); } }
public void takeDoc() { if (documentID > -1) { StopCoroutine(blinking(image)); inDocArea = false; docManager.collectDoc(documentID, true); player.updateEncouragementStat(1); system.SendMessage("IsStatChange", "+1 trustness"); } }