private void SetNewModel(int index, string label, MenuItemHorNamedSelector m) { Task.Factory.StartNew(async() => { try { PedHash pedHash = (PedHash)Game.GenerateHash(label); var pedModel = new Model(pedHash); Log.Info("SetNewModel - init loading"); while (!pedModel.IsLoaded) { await pedModel.Request(0); } Log.Info("SetNewModel - ped model is loaded"); Redo: if (await Game.Player.ChangeModel(pedModel)) { Log.Info("SetNewModel - ChangeModel is true"); API.SetPedDefaultComponentVariation(Game.PlayerPed.Handle); if (pedHash == PedHash.FreemodeMale01 || pedHash == PedHash.FreemodeFemale01) { API.SetPedHeadBlendData(Game.PlayerPed.Handle, 0, 0, 0, 0, 0, 0, 0, 0, 0, false); } } else { Log.Info("SetNewModel - ChangeModel is false re-trying"); goto Redo; } } catch (Exception ex) { Log.Error(ex); } Root.Refresh(); }); }
private void SetNewModel(int index, string label, MenuItemHorNamedSelector m) { Task.Factory.StartNew(async() => { try { PedHash pedHash = (PedHash)Game.GenerateHash(label); if (await Game.Player.ChangeModel(new Model(pedHash))) { API.SetPedDefaultComponentVariation(Game.PlayerPed.Handle); if (pedHash == PedHash.FreemodeMale01 || pedHash == PedHash.FreemodeFemale01) { API.SetPedHeadBlendData(Game.PlayerPed.Handle, 0, 0, 0, 0, 0, 0, 0, 0, 0, false); } } } catch (Exception ex) { Log.Error(ex); } Root.Refresh(); }); }