public void SetCharacterOptions1(int value) { CharacterDatabaseLock.EnterWriteLock(); try { Character.CharacterOptions1 = value; CharacterChangesDetected = true; } finally { CharacterDatabaseLock.ExitWriteLock(); } }
public void SetCharacterGameplayOptions(byte[] value) { CharacterDatabaseLock.EnterWriteLock(); try { Character.GameplayOptions = value; CharacterChangesDetected = true; } finally { CharacterDatabaseLock.ExitWriteLock(); } }