コード例 #1
0
 /// <summary>
 /// Loads the system configuration from the database
 /// </summary>
 public void LoadConfiguration()
 {
     try {
         DataTable config = database.GetTable("config");
         string[]  keys   = { "configKey", "configValue" };
         if (config.Rows.Count < 1)
         {
             configurationStore.Add("diceSides", diceSides.ToString());
             configurationStore.Add("fatesHandSetting", fatesHandSetting.ToString());
             configurationStore.Add("fatesHandTimer", fatesHandTimer.ToString());
             //Get the enumerator for the dictionary.
             var entries = (IDictionaryEnumerator)configurationStore.GetEnumerator();
             //Iterate over the key/value pairs and populate the key/value arrays.
             while (entries.MoveNext())
             {
                 string[] values = { entries.Key.ToString(), entries.Value.ToString() };
                 database.InsertRecord("config", keys, values);
             }
         }
         else
         {
             foreach (DataRow row in config.Rows)
             {
                 configurationStore.Add(row["configKey"].ToString(), row["configValue"].ToString());
             }
         }
     } catch (Exception e) {
         throw new DataException("Cannot Load Configuration!", e);
     }
 }
コード例 #2
0
        /// <summary>
        /// Persists the changes to the character model objet to the
        /// database.
        /// </summary>
        /// <returns>True on success or false on failure.</returns>
        public bool Save()
        {
            bool success = false;
            //Create a dictionary object
            var characterData = new Dictionary <string, string>();

            //Populate the object with key/value pairs.
            characterData.Add("name", characterName);
            characterData.Add("isnpc", "" + isNPC);
            characterData.Add("callsign", characterCallsign);
            characterData.Add("species", characterSpecies);
            characterData.Add("gender", characterGender);
            characterData.Add("height", characterHeight);
            characterData.Add("weight", characterWeight);
            characterData.Add("age", "" + characterAge.ToString());
            characterData.Add("affiliation", characterAffiliation);
            characterData.Add("rank", characterRank);
            characterData.Add("karma", characterKarma.ToString());
            characterData.Add("experience", characterExperience.ToString());
            characterData.Add("background", characterBackground);
            characterData.Add("advantages", characterAdvantages);
            characterData.Add("notes", characterNotes);
            characterData.Add("inventory", characterInventory);

            //If the character id is not lread set to a valid value
            if (characterId == -1)
            {                   //New character, so insert the record.
                characterId = database.InsertRecord("characters", characterData);
                success    |= characterId > -1;
            }
            else
            {                   //Existing character, update the record.
                success = database.UpdateRecord("characters", characterData, "cid", "" + characterId);
            }
            //Set the volatility flag on this model to false
            SetVolatility(false);
            return(success);
        }