// Start is called before the first frame update void Start() { profileIcon.sprite = animalIconChoices[currentCharacter]; healthBar.fillAmount = SetPercentage(currentExp); scoreTextObject.text = "Score: " + currentScore; levelTextObject.text = "Level: " + characterLevel; newExpTotal = currentExp + currentScore; levelGained = characterData.AddExperience(currentScore); SaveSystem.SaveCharacterData(characterData); StartCoroutine(AddExperience()); }