コード例 #1
0
 private void Start()
 {
     health = GetComponentInParent <CharacterDamageable>();
     if (health)
     {
         health.EventOnDamageTaken += Health_EventOnDamageTaken;
     }
 }
コード例 #2
0
    public void ReInit()
    {
        InitPlayerStartingPosition();
        CharacterDamageable health = FindObjectOfType <CharacterDamageable>();

        if (health)
        {
            health.TakeDamage(-float.PositiveInfinity);
        }
    }
コード例 #3
0
 public void Init(CharacterDamageable health)
 {
     this.health = health;
     health.EventOnDamageTaken -= Health_EventOnDamageTaken;
     health.EventOnDamageTaken += Health_EventOnDamageTaken;
 }