public void ShowPlayerInfo(sg.GS2C_Player_Info_Res res) { NGUITools.SetActive(RankingInformation, false); NGUITools.SetActive(PlayerInformation, true); NGUITools.SetActive(characterCustomizeOne.gameObject, true); NGUITools.SetActive(SceneGameObject, true); NGUITools.SetActive(MemoryInfo, false); characterCustomizeOne.ResetCharacter(); characterCustomizeOne.ResetFaceCustomBone(); characterCustomizeOne.generageCharacterOtherPlayer(0, res.roleAppearance, res.roleEquips); characterCustomizeOne.transform.localEulerAngles = new Vector3(0, 180, 0); characterCustomizeOne.changeCharacterAnimationController("General_Idle"); Globals.Instance.MSceneManager.mTaskCameramControl.transform.localPosition = new Vector3(0f, 285f, -1380f); PlayerRankingNum.text = mRankingInfo.ranking.ToString(); PlayerPlayerName.text = mRankingInfo.name; PlayerTotalScore.text = mRankingInfo.totalScore.ToString(); PlayerCheckpointNum.text = mRankingInfo.checkpointsNum.ToString();; }