コード例 #1
0
    // Use this for initialization
    void Start()
    {
        if (PlayersCharacterController == null || camera == null)
        {
            print("character or camera is null");
        }
        else
        {
            ccc_instance = CharacterControllersController.Instance;

            // Set the camera property within GeoGameManager
            GeoGameManager.BirdsEyeViewCamera = camera;
            cameraTransition = camera.GetComponent <Transition>();
            //lookatObjectTransition = mainLookAtObject.GetComponent<Transition>();

            birdsEyeViewTrackPointDefaultPosition      = birdsEyeViewTracker.transform.localPosition;
            birdsEyeCharacterControllerDefaultPosition = BirdsEyeCharacterController.transform.localPosition;

            // camera by default is tracking playersTracker and looking at the playerLookAtObject
            cameraTransition.SetTrackObjWithLookObj(trackobj: playersTracker, lookatobj: playerLookAtObject, transitioning: false);
        }
    }
コード例 #2
0
 private void Start()
 {
     ccc_instance = CharacterControllersController.Instance;
     cc           = ccc_instance.GetActiveController();
 }