// Use this for initialization void Start() { if (PlayersCharacterController == null || camera == null) { print("character or camera is null"); } else { ccc_instance = CharacterControllersController.Instance; // Set the camera property within GeoGameManager GeoGameManager.BirdsEyeViewCamera = camera; cameraTransition = camera.GetComponent <Transition>(); //lookatObjectTransition = mainLookAtObject.GetComponent<Transition>(); birdsEyeViewTrackPointDefaultPosition = birdsEyeViewTracker.transform.localPosition; birdsEyeCharacterControllerDefaultPosition = BirdsEyeCharacterController.transform.localPosition; // camera by default is tracking playersTracker and looking at the playerLookAtObject cameraTransition.SetTrackObjWithLookObj(trackobj: playersTracker, lookatobj: playerLookAtObject, transitioning: false); } }
private void Start() { ccc_instance = CharacterControllersController.Instance; cc = ccc_instance.GetActiveController(); }