//Item collection void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { CharControl.AddGems(m_GemValue); //other.gameObject.SetActive(false); this.gameObject.SetActive(false); } }
//Item collection void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { CharControl.AddGems(m_CherryValue); //other.gameObject.SetActive(false); this.gameObject.SetActive(false); CharacterController2D.health += 1; } }