コード例 #1
0
ファイル: ColliderBalloon.cs プロジェクト: 4nayah/ItsMyBaloon
 // Start is called before the first frame update
 void Start()
 {
     CharacterScript1 = Character1.GetComponent <CharacterController1>();
     CharacterScript2 = Character2.GetComponent <CharacterController2>();
     CharacterScript3 = Character3.GetComponent <CharacterController3>();
     CharacterScript4 = Character4.GetComponent <CharacterController4>();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     _characterController1 = GetComponent <CharacterController1>();
     states       = BattleStates.Start;
     _startLevel2 = collisionZone2.GetComponent <StartLevel2>();
     StartCoroutine(SetUpBattle());
 }
コード例 #3
0
    // Start is called before the first frame update
    void Start()
    {
        scoreData.mana        = 100;
        _characterController1 = GetComponent <CharacterController1>();
        states       = BattleStates.Start;
        _startLevel2 = collisionZone2.GetComponent <StartLevel2>();
        StartCoroutine(SetUpBattle());


        this.lostGame            = false;
        this.activateButtonState = 0;
        this.botonPresionado     = 0;
    }
コード例 #4
0
ファイル: RespawnCollider.cs プロジェクト: 4nayah/ItsMyBaloon
    void Start()
    {
        // var Character = GameObject.Find("Character");
        // var Character2 = GameObject.Find("Character2");
        // var Character3 = GameObject.Find("Character3");
        // var Character4 = GameObject.Find("Character4");

        TouchingObjects  = new List <GameObject>();
        CharacterScript1 = Character1.GetComponent <CharacterController1>();
        CharacterScript2 = Character2.GetComponent <CharacterController2>();
        CharacterScript3 = Character3.GetComponent <CharacterController3>();
        CharacterScript4 = Character4.GetComponent <CharacterController4>();
        respawns         = GameObject.FindGameObjectsWithTag("RespawnPoint");
    }
コード例 #5
0
 public void SetCameraTarget(Transform t)
 {
     if (target != null)
     {
         if (target.GetComponent<CharacterController1>())
         {
             charController = target.GetComponent<CharacterController1>();
         }
         else
             Debug.Log("Target needs a character Controller.");
         target = t;
     } else {
         Debug.Log("Your camera needs a target.");
     }
 }
コード例 #6
0
    void Start()
    {
        ColliderBalloon = Balloon.GetComponent <ColliderBalloon>();
        EndGame.GetComponent <Text>().enabled = false;
        CharacterScript1 = Character1.GetComponent <CharacterController1>();
        CharacterScript2 = Character2.GetComponent <CharacterController2>();
        CharacterScript3 = Character3.GetComponent <CharacterController3>();
        CharacterScript4 = Character4.GetComponent <CharacterController4>();

        CharacterScript1.movespeed = 0;
        CharacterScript2.movespeed = 0;
        CharacterScript3.movespeed = 0;
        CharacterScript4.movespeed = 0;
        CharacterScript1.canShoot  = false;
        CharacterScript2.canShoot  = false;
        CharacterScript3.canShoot  = false;
        CharacterScript4.canShoot  = false;



        if (MenuStart.J2Ready == true)
        {
            J2Score.gameObject.SetActive(true);
        }
        else
        {
            J2Score.gameObject.SetActive(false);
        }
        if (MenuStart.J3Ready == true)
        {
            J3Score.gameObject.SetActive(true);
        }
        else
        {
            J3Score.gameObject.SetActive(false);
        }
        if (MenuStart.J4Ready == true)
        {
            J4Score.gameObject.SetActive(true);
        }
        else
        {
            J4Score.gameObject.SetActive(false);
        }
    }
コード例 #7
0
 //CharacterController2 characterController2;
 private void Awake()
 {
     cc = GetComponent <CharacterController1>();
     characterController2 = GetComponent <CharacterController2>();
 }