// Start is called before the first frame update void Start() { CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); }
// Start is called before the first frame update void Start() { _characterController1 = GetComponent <CharacterController1>(); states = BattleStates.Start; _startLevel2 = collisionZone2.GetComponent <StartLevel2>(); StartCoroutine(SetUpBattle()); }
// Start is called before the first frame update void Start() { scoreData.mana = 100; _characterController1 = GetComponent <CharacterController1>(); states = BattleStates.Start; _startLevel2 = collisionZone2.GetComponent <StartLevel2>(); StartCoroutine(SetUpBattle()); this.lostGame = false; this.activateButtonState = 0; this.botonPresionado = 0; }
void Start() { // var Character = GameObject.Find("Character"); // var Character2 = GameObject.Find("Character2"); // var Character3 = GameObject.Find("Character3"); // var Character4 = GameObject.Find("Character4"); TouchingObjects = new List <GameObject>(); CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); respawns = GameObject.FindGameObjectsWithTag("RespawnPoint"); }
public void SetCameraTarget(Transform t) { if (target != null) { if (target.GetComponent<CharacterController1>()) { charController = target.GetComponent<CharacterController1>(); } else Debug.Log("Target needs a character Controller."); target = t; } else { Debug.Log("Your camera needs a target."); } }
void Start() { ColliderBalloon = Balloon.GetComponent <ColliderBalloon>(); EndGame.GetComponent <Text>().enabled = false; CharacterScript1 = Character1.GetComponent <CharacterController1>(); CharacterScript2 = Character2.GetComponent <CharacterController2>(); CharacterScript3 = Character3.GetComponent <CharacterController3>(); CharacterScript4 = Character4.GetComponent <CharacterController4>(); CharacterScript1.movespeed = 0; CharacterScript2.movespeed = 0; CharacterScript3.movespeed = 0; CharacterScript4.movespeed = 0; CharacterScript1.canShoot = false; CharacterScript2.canShoot = false; CharacterScript3.canShoot = false; CharacterScript4.canShoot = false; if (MenuStart.J2Ready == true) { J2Score.gameObject.SetActive(true); } else { J2Score.gameObject.SetActive(false); } if (MenuStart.J3Ready == true) { J3Score.gameObject.SetActive(true); } else { J3Score.gameObject.SetActive(false); } if (MenuStart.J4Ready == true) { J4Score.gameObject.SetActive(true); } else { J4Score.gameObject.SetActive(false); } }
//CharacterController2 characterController2; private void Awake() { cc = GetComponent <CharacterController1>(); characterController2 = GetComponent <CharacterController2>(); }