public void setAmmunition(int newAmmo) { bool updateParent = newAmmo != currentAmmunition; if (newAmmo <= 0) { if (currentMagazine == 0) { setState(WeaponState.OUT_OF_AMMO); } else { setState(WeaponState.REALOAD); setMagazine(currentMagazine - 1); } } else { setState(WeaponState.READY); currentAmmunition = newAmmo; } if (updateParent) { CharacterControll parent = GetComponentInParent <CharacterControll>(); if (parent != null) { parent.updateWeapon(this); } } }
public void onPlayerRespawn(CharacterControll controll) { setMagazine(magazine); setAmmunition(ammunition); timer = 0; reloadTime = 0; if (controll != null) { controll.updateWeapon(this); } }
private void setState(WeaponState state) { if (this.weaponState != state) { weaponState = state; CharacterControll parent = GetComponentInParent <CharacterControll>(); if (parent != null) { parent.updateWeapon(this); } } }