コード例 #1
0
    /// <summary>
    /// Use this for initialization
    /// </summary>
    void Start()
    {
        m_rigidbody = this.GetComponent <Rigidbody>();
        if (m_rigidbody == null)
        {
            Debug.LogError("Failed to find a rigid body on the player.");
        }

        m_viewCamera = Camera.main;

        m_stateMachine = this.GetComponent <PlayMakerFSM>();
        if (m_stateMachine == null)
        {
            Debug.LogError("Failed to find a state machine on the player.");
        }

        m_canPlayerMove         = m_stateMachine.FsmVariables.FindFsmBool("PlayerCanMove");
        m_canPlayerLook         = m_stateMachine.FsmVariables.FindFsmBool("PlayerCanLook");
        m_playerHasLookedAround = m_stateMachine.FsmVariables.FindFsmBool("PlayerHasLookedAround");
        m_playerHasGun          = m_stateMachine.FsmVariables.FindFsmBool("HasGun");

        m_pickupHook = this.GetComponentInChildren <SpringJoint>();

        var gun = this.transform.FindChild("Main Camera/Gun");

        m_gunMaterial = gun.GetComponent <Renderer>().sharedMaterial;
        m_gunAudio    = gun.GetComponent <AudioSource>();

        m_gunMaterial.SetColor("_EmissionColor", m_startColor);

        m_controlActions = new CharacterControlActions();
        m_controlActions.Setup();

        Cursor.lockState = CursorLockMode.Locked;
    }
コード例 #2
0
 public override void OnEnter()
 {
     m_actionSet = new CharacterControlActions();
     m_actionSet.Setup();
 }