private void ApplyGravity() { condition.SetVelocityY((condition.GetMass() * -1) + condition.GetVelocity().y); //condition.SetVelocityY(-10); }
private void ApplyGravity() { condition.SetVelocityY((condition.GetMass() * -1) + condition.GetVelocity().y); //condition.SetVelocityY(-10); }