public void InitButtons() { foreach (var button in _buttons) { Destroy(button); } _buttons.Clear(); GameObject buttonPrefab = Resources.Load <GameObject>("Prefabs/CharacterButton"); float offset = 0f; foreach (var charData in CurrentUserManager.Instance.Characters) { GameObject instance = Object.Instantiate(buttonPrefab, this.transform); RectTransform recttr = instance.GetComponent <RectTransform>(); recttr.anchoredPosition = new Vector2(recttr.anchoredPosition.x, offset); offset -= 35f; CharacterButton characterButton = instance.GetComponentInChildren <CharacterButton>(); characterButton.Name = charData.Item1; characterButton.Code = charData.Item2; _buttons.Add(instance); } }
public IEnumerator ShowCharacterButtons() { Vector2 offset = new Vector2(30, -30); for (int k = 0; k <= characterMatrix.GetLength(0) + characterMatrix.GetLength(1) - 2; k++) { for (int j = 0; j <= k; j++) { int i = k - j; if (i < characterMatrix.GetLength(0) && j < characterMatrix.GetLength(1)) { CharacterButton cb = characterMatrix[i, j]; if (cb != null) { cb.image.raycastTarget = true; cb.image.color = new Color(1, 1, 1, 0); //cb.rectTransform.anchoredPosition = cb.rectTransform.anchoredPosition + offset; //StartCoroutine(cb.MoveTo(cb.rectTransform.anchoredPosition - offset, 0.3f, 1)); StartCoroutine(cb.Fade(1, 0.3f, 1)); } } } //yield return new WaitForSeconds(0.05f); } yield return(new WaitForSeconds(0.3f)); }
new void Start() { buttons = new List <CharacterButton>(); int i = 0; foreach (Character c in UnitRoster.Instance) { CharacterButton b = Instantiate <CharacterButton>(button); buttons.Add(b); RectTransform rc = b.GetComponent <RectTransform>(); rc.SetParent(anchor); rc.localScale = Vector3.one; rc.localPosition = new Vector3(0, i * -90); Height = i * 90 + 95; b.Label = c.Name; b.Register(Click, i); i++; } button.gameObject.SetActive(false); UpdateLevels(); base.Start(); }
public void NotClickableWhenLetterRemoved() { var characterButton = new CharacterButton(0.5f, 0.5f, null); characterButton.Letter = 'S'; characterButton.RemoveLetter(); Assert.IsFalse(characterButton.IsClickable()); }
public void SettingCharactersSetsState() { var characterButton = new CharacterButton(0.5f, 0.5f, null); characterButton.Letter = 'S'; characterButton.ShowLetter(); Assert.IsTrue(characterButton.IsClickable()); Assert.AreEqual("CharacterButton(0 - S)", characterButton.ToString()); }
/// <summary> /// Chargement des données des équipements /// </summary> /// <param name="data">Données de sauvegarde</param> private void LoadEquipment(SaveData data) { foreach (EquipmentData equipmentData in data.MyEquipmentData) { CharacterButton button = Array.Find(equipmentButtons, btn => btn.name.ToLower() == equipmentData.MyType.ToLower()); button.EquipArmor(Array.Find(items, item => item.MyKey.ToLower() == equipmentData.MyKey.ToLower()) as Armor); } }
public override void RefreshValues() { base.RefreshValues(); CharacterButton.RefreshValues(); NumberText.RefreshValues(); Number.RefreshValues(); InvalidText.RefreshValues(); }
private void LoadGear(SaveData data) { foreach (GearData gearData in data.MyGearData) { CharacterButton cb = Array.Find(gear, x => x.name == gearData.MyType); cb.EquipArmor(Array.Find(items, x => x.MyTitle == gearData.MyTitle) as Armor); } }
public void AddNewCharacterCreated(CharacterCreated characterCreated) { CharacterButton b = Instantiate(button); b.transform.SetParent(container); b.transform.localScale = Vector2.one; b.Init(this, characterCreated); id++; Refresh(); }
private void AddButtons() { Debug.Log("AddButtons" + itemList.Count.ToString()); for (int i = 0; i < itemList.Count; i++) { CharacterButtonInfo item = itemList[i]; Debug.Log("Button " + item.Name); GameObject newButton = buttonObjectPool.GetObject(); newButton.transform.SetParent(contentPanel); CharacterButton sampleButton = newButton.GetComponent <CharacterButton>(); sampleButton.Setup(item, this); } }
void AddButtons() { int i; int numChar = unlockedCharacters.Count; for (i = 0; i < numChar; ++i) { // Use pool to get gameobject(do not always destroy) GameObject newButton = charButtonPool.GetObject(); newButton.transform.SetParent(charSelectionScroll); // Setup button with character id CharacterButton charButton = newButton.GetComponent <CharacterButton>(); string spriteName = "char" + (i > 2 ? 0 : i).ToString() + "_main"; Sprite s = spriteDictionary.charSpriteDic[spriteName]; charButton.Setup(i, charLibrary.GetName(i), unlockedCharacters[i], this, s); } }
public IEnumerator SelectCharacterAt(int id) { if (canChooseChar) { canChooseChar = false; if (selectorIndex != null && id >= 0) { CharacterButton cb = selectionScreen.characters[id]; cb.button.interactable = false; playerSelectors[selectorIndex.Value].SetCharacter(cb.character); selectorIndex = null; } StartCoroutine(selectionScreen.FadeOutBackground()); yield return(StartCoroutine(selectionScreen.HideCharacterButtons())); selectorIndex = null; } }
public void AddVillager(GameObject villager) { UpdateValues(villager.GetComponent <BaseVillager>()); CharacterButton button = Instantiate(characterPanel, panelParent.transform).GetComponent <CharacterButton>(); button.SetVillager(villager); buttonList.Add(button.gameObject); if (buttonList.Count == 4) { parentEnd = new Vector3(parentEnd.x, parentEnd.y + 84, parentEnd.z); } else if (buttonList.Count > 4) { parentEnd = new Vector3(parentEnd.x, parentEnd.y + 168, parentEnd.z); } }
public void CreateCharacterItem(Personality personality) { GameObject newChar = Instantiate(uiCharacterPrefab) as GameObject; CharacterButton charButton = newChar.GetComponent <CharacterButton> (); //Debug.LogWarning("Choosing "+persIdx); if (personality == null) { charButton.personality.SetupPersonality(PersonalityManager.PersonalityModel, selec[index]); } else { charButton.personality.CopyPersonality(personality); } // Modify UICharacter in itemList charButton.personality.TraitsEffect(); newChar.transform.SetParent(contentPanel); }
public SelectScreen2(int width, int height, IScreenMaster master) : base(width, height, master) { input = Settings.in2; Texture2D up = Load <Texture2D>("Image/buttonUp"); Texture2D down = Load <Texture2D>("Image/buttonDown"); SpriteFont font = Load <SpriteFont>("Font/text"); int centerX = widthScreen / 2 - up.Width / 2; ColorRect c = new ColorRect(0, 0, widthScreen, heightScreen, Color.Black); bg = c; Label t = new Label(widthScreen / 2, 10, font, "P2, Select Character"); t.x -= (int)t.GetDim().X / 2; title = t; Button back = new TextButton(centerX, heightScreen - up.Height - 10, up, down, font, "Back"); back.select += delegate() { ChangeScreen <SelectScreen1>(); }; CharacterButton wasp = new CharacterButton(100, 100, LoadAnim("waspIdle"), up, down); wasp.select += delegate() { Settings.P2_FIGHTER = "wasp"; ChangeScreen <GameScreen>(); }; buttons.Add(wasp); CharacterButton beetle = new CharacterButton(180, 100, LoadAnim("beetleIdle"), up, down); beetle.select += delegate() { Settings.P2_FIGHTER = "beetle"; ChangeScreen <GameScreen>(); }; buttons.Add(beetle); buttons.Add(back); }
public SelectScene(List<SelectInfo> characters) { SoundManager.PlaySound(SoundList.SelectMusic, true); Disposing += (o, e) => SoundManager.StopSound(SoundList.SelectMusic); Characters = characters; SortList(); KeyPress +=SelectScene_KeyPress; Background = new MirImageControl { Index = 64, Library = Libraries.Prguse, Parent = this, }; Title = new MirImageControl { Index = 40, Library = Libraries.Title, Parent = this, Location = new Point(364, 12) }; ServerLabel = new MirLabel { Location = new Point(322, 44), Parent = Background, Size = new Size(155, 17), Text = "Legend of Mir 2", DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter }; StartGameButton = new MirButton { Enabled = false, HoverIndex = 341, Index = 340, Library = Libraries.Title, Location = new Point(110, 568), Parent = Background, PressedIndex = 342 }; StartGameButton.Click += (o, e) => StartGame(); NewCharacterButton = new MirButton { HoverIndex = 344, Index = 343, Library = Libraries.Title, Location = new Point(230, 568), Parent = Background, PressedIndex = 345, GrayScale = true }; NewCharacterButton.Click += (o, e) => _character = new NewCharacterDialog { Parent = this }; DeleteCharacterButton = new MirButton { HoverIndex = 347, Index = 346, Library = Libraries.Title, Location = new Point(350, 568), Parent = Background, PressedIndex = 348 }; DeleteCharacterButton.Click += (o, e) => DeleteCharacter(); CreditsButton = new MirButton { HoverIndex = 350, Index = 349, Library = Libraries.Title, Location = new Point(470, 568), Parent = Background, PressedIndex = 351 }; ExitGame = new MirButton { HoverIndex = 353, Index = 352, Library = Libraries.Title, Location = new Point(590, 568), Parent = Background, PressedIndex = 354 }; ExitGame.Click += (o, e) => Program.Form.Close(); CharacterDisplay = new MirAnimatedControl { Animated = true, AnimationCount = 16, AnimationDelay = 250, FadeIn = true, FadeInDelay = 75, FadeInRate = 0.1F, Index = 220, Library = Libraries.ChrSel, Location = new Point(200, 300), Parent = Background, UseOffSet = true, Visible = false }; CharacterDisplay.AfterDraw += (o, e) => { // if (_selected >= 0 && _selected < Characters.Count && characters[_selected].Class == MirClass.Wizard) Libraries.ChrSel.DrawBlend(CharacterDisplay.Index + 560, CharacterDisplay.DisplayLocationWithoutOffSet, Color.White, true); }; CharacterButtons = new CharacterButton[4]; CharacterButtons[0] = new CharacterButton { Location = new Point(447, 122), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[0].Click += (o,e) => { if (characters.Count <= 0) return; _selected = 0; UpdateInterface(); }; CharacterButtons[1] = new CharacterButton { Location = new Point(447, 226), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[1].Click += (o, e) => { if (characters.Count <= 1) return; _selected = 1; UpdateInterface(); }; CharacterButtons[2] = new CharacterButton { Location = new Point(447, 330), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[2].Click += (o, e) => { if (characters.Count <= 2) return; _selected = 2; UpdateInterface(); }; CharacterButtons[3] = new CharacterButton { Location = new Point(447, 434), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[3].Click += (o, e) => { if (characters.Count <= 3) return; _selected = 3; UpdateInterface(); }; LastAccessLabel = new MirLabel { Location = new Point(140, 509), Parent = Background, Size = new Size(180, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; LastAccessLabelLabel = new MirLabel { Location = new Point(-80, -1), Parent = LastAccessLabel, Text = "Last Online:", Size = new Size(100, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; UpdateInterface(); }
public SelectScene(List <SelectInfo> characters) { SoundManager.PlaySound(SoundList.SelectMusic, true); Disposing += (o, e) => SoundManager.StopSound(SoundList.SelectMusic); Characters = characters; SortList(); KeyPress += SelectScene_KeyPress; Background = new MirImageControl { Index = 64, Library = Libraries.Prguse, Parent = this, }; Title = new MirImageControl { Index = 40, Library = Libraries.Title, Parent = this, Location = new Point(364, 12) }; ServerLabel = new MirLabel { Location = new Point(322, 44), Parent = Background, Size = new Size(155, 17), Text = GameLanguage.GameName, DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter }; StartGameButton = new MirButton { Enabled = false, HoverIndex = 341, Index = 340, Library = Libraries.Title, Location = new Point(110, 568), Parent = Background, PressedIndex = 342, GrayScale = true }; StartGameButton.Click += (o, e) => StartGame(); NewCharacterButton = new MirButton { HoverIndex = 344, Index = 343, Library = Libraries.Title, Location = new Point(230, 568), Parent = Background, PressedIndex = 345, }; NewCharacterButton.Click += (o, e) => _character = new NewCharacterDialog { Parent = this }; DeleteCharacterButton = new MirButton { HoverIndex = 347, Index = 346, Library = Libraries.Title, Location = new Point(350, 568), Parent = Background, PressedIndex = 348 }; DeleteCharacterButton.Click += (o, e) => DeleteCharacter(); CreditsButton = new MirButton { HoverIndex = 350, Index = 349, Library = Libraries.Title, Location = new Point(470, 568), Parent = Background, PressedIndex = 351 }; ExitGame = new MirButton { HoverIndex = 353, Index = 352, Library = Libraries.Title, Location = new Point(590, 568), Parent = Background, PressedIndex = 354 }; ExitGame.Click += (o, e) => Program.Form.Close(); CharacterDisplay = new MirAnimatedControl { Animated = true, AnimationCount = 16, AnimationDelay = 250, FadeIn = true, FadeInDelay = 75, FadeInRate = 0.1F, Index = 220, Library = Libraries.ChrSel, Location = new Point(200, 300), Parent = Background, UseOffSet = true, Visible = false }; CharacterDisplay.AfterDraw += (o, e) => { // if (_selected >= 0 && _selected < Characters.Count && characters[_selected].Class == MirClass.Wizard) Libraries.ChrSel.DrawBlend(CharacterDisplay.Index + 560, CharacterDisplay.DisplayLocationWithoutOffSet, Color.White, true); }; CharacterButtons = new CharacterButton[4]; CharacterButtons[0] = new CharacterButton { Location = new Point(447, 122), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[0].Click += (o, e) => { if (characters.Count <= 0) { return; } _selected = 0; UpdateInterface(); }; CharacterButtons[1] = new CharacterButton { Location = new Point(447, 226), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[1].Click += (o, e) => { if (characters.Count <= 1) { return; } _selected = 1; UpdateInterface(); }; CharacterButtons[2] = new CharacterButton { Location = new Point(447, 330), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[2].Click += (o, e) => { if (characters.Count <= 2) { return; } _selected = 2; UpdateInterface(); }; CharacterButtons[3] = new CharacterButton { Location = new Point(447, 434), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[3].Click += (o, e) => { if (characters.Count <= 3) { return; } _selected = 3; UpdateInterface(); }; LastAccessLabel = new MirLabel { Location = new Point(140, 509), Parent = Background, Size = new Size(180, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; LastAccessLabelLabel = new MirLabel { Location = new Point(-80, -1), Parent = LastAccessLabel, Text = GameLanguage.LastOnline, Size = new Size(100, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; UpdateInterface(); }
public SelectScene(List <SelectInfo> characters) { SoundManager.PlaySound(SoundList.SelectMusic, true); Disposing += (o, e) => SoundManager.StopSound(SoundList.SelectMusic); Characters = characters; SortList(); KeyPress += SelectScene_KeyPress; Background = new MirImageControl { Index = 65, Library = Libraries.Prguse, Parent = this, }; Title = new MirImageControl { Index = 40, Library = Libraries.Title, Parent = this, Location = new Point(468, 20) }; ServerLabel = new MirLabel { Location = new Point(432, 60), // Location = new Point(322, 44), Parent = Background, Size = new Size(155, 17), Text = "Legend of Mir 2", DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter }; var xPoint = ((Settings.ScreenWidth - 200) / 5); StartGameButton = new MirButton { Enabled = false, HoverIndex = 341, Index = 340, Library = Libraries.Title, Location = new Point(100 + (xPoint * 1) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 342 }; StartGameButton.Click += (o, e) => StartGame(); NewCharacterButton = new MirButton { HoverIndex = 344, Index = 343, Library = Libraries.Title, Location = new Point(100 + (xPoint * 2) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 345, }; NewCharacterButton.Click += (o, e) => _character = new NewCharacterDialog { Parent = this }; DeleteCharacterButton = new MirButton { HoverIndex = 347, Index = 346, Library = Libraries.Title, Location = new Point(100 + (xPoint * 3) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 348 }; DeleteCharacterButton.Click += (o, e) => DeleteCharacter(); CreditsButton = new MirButton { HoverIndex = 350, Index = 349, Library = Libraries.Title, Location = new Point(100 + (xPoint * 4) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 351 }; CreditsButton.Click += (o, e) => { }; ExitGame = new MirButton { HoverIndex = 353, Index = 352, Library = Libraries.Title, Location = new Point(100 + (xPoint * 5) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 354 }; ExitGame.Click += (o, e) => Program.Form.Close(); CharacterDisplay = new MirAnimatedControl { Animated = true, AnimationCount = 16, AnimationDelay = 250, FadeIn = true, FadeInDelay = 75, FadeInRate = 0.1F, Index = 220, Library = Libraries.ChrSel, Location = new Point(260, 420), Parent = Background, UseOffSet = true, Visible = false }; CharacterDisplay.AfterDraw += (o, e) => { // if (_selected >= 0 && _selected < Characters.Count && characters[_selected].Class == MirClass.Wizard) Libraries.ChrSel.DrawBlend(CharacterDisplay.Index + 560, CharacterDisplay.DisplayLocationWithoutOffSet, Color.White, true); }; CharacterButtons = new CharacterButton[4]; CharacterButtons[0] = new CharacterButton { Location = new Point(637, 194), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[0].Click += (o, e) => { if (characters.Count <= 0) { return; } _selected = 0; UpdateInterface(); }; CharacterButtons[1] = new CharacterButton { Location = new Point(637, 298), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[1].Click += (o, e) => { if (characters.Count <= 1) { return; } _selected = 1; UpdateInterface(); }; CharacterButtons[2] = new CharacterButton { Location = new Point(637, 402), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[2].Click += (o, e) => { if (characters.Count <= 2) { return; } _selected = 2; UpdateInterface(); }; CharacterButtons[3] = new CharacterButton { Location = new Point(637, 506), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[3].Click += (o, e) => { if (characters.Count <= 3) { return; } _selected = 3; UpdateInterface(); }; LastAccessLabel = new MirLabel { Location = new Point(265, 609), Parent = Background, Size = new Size(180, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; LastAccessLabelLabel = new MirLabel { Location = new Point(-65, 0), Parent = LastAccessLabel, Text = "Last Online:", Size = new Size(100, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; UpdateInterface(); Program.discord.UpdateStage(StatusType.GameState, GameState.SelectingCharacter); Program.discord.UpdateActivity(); }
public SelectScene(List <SelectInfo> characters) { SoundManager.PlaySound(SoundList.SelectMusic, true); Disposing += (o, e) => SoundManager.StopSound(SoundList.SelectMusic); Characters = characters; SortList(); KeyPress += SelectScene_KeyPress; Background = new MirImageControl { Index = 65, Library = Libraries.Prguse, Parent = this, }; Title = new MirImageControl { Index = 40, Library = Libraries.Title, Parent = this, Location = new Point(600, 20) //标题栏图片左侧边缘距离左侧边框位置 }; ServerLabel = new MirLabel { Location = new Point(560, 60), //选择人物界面上方标题栏位置1280X768位置 // Location = new Point(432, 60),//选择人物界面上方标题栏位置1024X768大小时位置(432, 60)为左右中心.公式=分辨率宽度/2-80 Parent = Background, Size = new Size(155, 17), Text = "热血无限国际传奇Ⅱ", //人物创建选择界面上方游戏标题 DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter }; var xPoint = ((Settings.ScreenWidth - 200) / 5); //底部按钮左右均分位置 StartGameButton = new MirButton { Enabled = false, HoverIndex = 341, Index = 340, Library = Libraries.Title, Location = new Point(100 + (xPoint * 1) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 342 }; StartGameButton.Click += (o, e) => StartGame(); NewCharacterButton = new MirButton { HoverIndex = 344, Index = 343, Library = Libraries.Title, Location = new Point(100 + (xPoint * 2) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 345, }; NewCharacterButton.Click += (o, e) => _character = new NewCharacterDialog { Parent = this }; DeleteCharacterButton = new MirButton { HoverIndex = 347, Index = 346, Library = Libraries.Title, Location = new Point(100 + (xPoint * 3) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 348 }; DeleteCharacterButton.Click += (o, e) => DeleteCharacter(); CreditsButton = new MirButton { HoverIndex = 350, Index = 349, Library = Libraries.Title, Location = new Point(100 + (xPoint * 4) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 351 }; CreditsButton.Click += (o, e) => { }; ExitGame = new MirButton { HoverIndex = 353, Index = 352, Library = Libraries.Title, Location = new Point(100 + (xPoint * 5) - (xPoint / 2) - 50, Settings.ScreenHeight - 32), Parent = Background, PressedIndex = 354 }; ExitGame.Click += (o, e) => Program.Form.Close(); CharacterDisplay = new MirAnimatedControl //选择人物展示动画 { Animated = true, AnimationCount = 16, //动画图片数量 AnimationDelay = 150, //动画延时250默认 FadeIn = true, FadeInDelay = 275, //淡入淡出延时75默认 FadeInRate = 0.1F, Index = 220, Library = Libraries.ChrSel, Location = new Point(360, 450), //动画位置(距离左侧距离260, 距离顶部距离420)默认(260, 420) Parent = Background, UseOffSet = true, Visible = false }; CharacterDisplay.AfterDraw += (o, e) => { // if (_selected >= 0 && _selected < Characters.Count && characters[_selected].Class == MirClass.Wizard) Libraries.ChrSel.DrawBlend(CharacterDisplay.Index + 560, CharacterDisplay.DisplayLocationWithoutOffSet, Color.White, true); }; CharacterButtons = new CharacterButton[4];//人物选择按钮创建4个 CharacterButton[4] CharacterButtons[0] = new CharacterButton { Location = new Point(637, 194), //人物选择按钮位置 Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[0].Click += (o, e) => { if (characters.Count <= 0) { return; } _selected = 0; UpdateInterface(); }; CharacterButtons[1] = new CharacterButton { Location = new Point(637, 298), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[1].Click += (o, e) => { if (characters.Count <= 1) { return; } _selected = 1; UpdateInterface(); }; CharacterButtons[2] = new CharacterButton { Location = new Point(637, 402), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[2].Click += (o, e) => { if (characters.Count <= 2) { return; } _selected = 2; UpdateInterface(); }; CharacterButtons[3] = new CharacterButton { Location = new Point(637, 506), Parent = Background, Sound = SoundList.ButtonA, }; CharacterButtons[3].Click += (o, e) => { if (characters.Count <= 3) { return; } _selected = 3; UpdateInterface(); }; LastAccessLabel = new MirLabel //205行起始 { Location = new Point(265, 609), Parent = Background, Size = new Size(180, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; LastAccessLabelLabel = new MirLabel { Location = new Point(-65, 0), Parent = LastAccessLabel, Text = "上次在线:", Size = new Size(100, 21), DrawFormat = TextFormatFlags.Left | TextFormatFlags.VerticalCenter, Border = true, }; UpdateInterface(); }
public void Deselect() { selectedActor = null; selectedButton = null; }