public static void CreateMain(int id, string name) { CharacterBase.depot = new Dictionary<uint, CharacterBase>(); ItemBase.depot = new Dictionary<uint, ItemBase>(); ItemBase.CreateAllCommonItem(); CharacterBase.Create(id, name, 10, new Vector3(0, 0, -6)); InitGame(InitType.Create); }
private static void CreateNewGame() { for (int i = -1; i < 2; i++) { var pos = new Vector3(i * 6, 0, 6); CharacterBase.Create(1, pos: pos); } }