void Awake() { attackChecker = transform.Find("Sensors/Attack").GetComponent <CharacterAttackChecker>(); playerTrans = GameObject.FindGameObjectWithTag("Player").transform; monsterCommon = GetComponent <CharacterCommon>(); }
void Awake() { normalChecker = transform.Find("Sensors/SkillQNormalAttack").GetComponent <CharacterAttackChecker>(); powerChecker = transform.Find("Sensors/SkillQPowerAttack").GetComponent <CharacterAttackChecker>(); characterCommon = GetComponent <CharacterCommon>(); source = GetComponent <AudioSource>(); player = GetComponent <PlayerControl>(); }
// Use this for initialization void Start () { if (attackChecker == null) { try { attackChecker = GetComponent<CharacterAttackChecker> (); } catch (Exception exc) { Debug.LogError ("No CharacterAttackChecker script found in the gameObject: " + exc); } } }
void Awake() { checker = transform.Find("Sensors/SkillEAttack").GetComponent <CharacterAttackChecker>(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>(); checker = transform.Find("Sensors/NormalAttack").GetComponent <CharacterAttackChecker>(); }