public void Spawn() { _rb = GetComponent <Rigidbody>(); _rb.velocity = Vector3.zero; _rb.angularVelocity = Vector3.zero; _model = (Model)Random.Range(0, System.Enum.GetValues(typeof(Model)).Length); ChangeModel(_model); SetOutlineVisible(false); _owner = CharacterAnimator.GetRandomNPC(); _npc.SetCharacter(_owner); _npc.Hide(); }
public void SetCharacter(CharacterAnimator.CharacterSelection character) { _anim.SetCharacter(character); }