internal void PlayEyeAnimation(CharacterAnimationManager.NameAnimationsList nameAnimated) { timer = 0; eye_anim.Play(nameAnimated.ToString()); _isPlayingAnimation = true; eye_anim.animationCompleteDelegate = delegate(tk2dAnimatedSprite sprite, int clipId) { _isPlayingAnimation = false; }; }
private void PlayRightHandAnimation(CharacterAnimationManager.NameAnimationsList nameAnimated) { righthand_anim.Play(nameAnimated.ToString()); }