//LineCastPhysicsScript FighterPhysics; // Use this for initialization void Start() { Body = GetComponent<RaycastPlatformer>(); Brain = GetComponent<CharacterActions>(); Brain.UpdateCombatCommands(); CurrentAttack = Weapon.GetComponent<WeaponScript>().FrontAttack1; WeaponPropoerties = Weapon.GetComponent<WeaponScript>(); WeaponVisuals.sprite = WeaponPropoerties.IdleRightSprite; }