// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { hudController.Pause(); } if (hudController.gamePaused) { return; } //Running if (Input.GetKeyDown(KeyCode.LeftShift)) { currentChar.ToggleSpeed(); } if (Input.GetKeyUp(KeyCode.LeftShift)) { currentChar.ToggleSpeed(); } if (Input.GetKeyDown(KeyCode.Space)) { Debug.Log("Dodge."); currentChar.Dodge(); } if (Input.GetMouseButtonDown(0)) { Debug.Log("Action One"); currentChar.ActionOne(); } if (Input.GetMouseButtonDown(1)) { Debug.Log("Action Two"); currentChar.ActionTwo(); } //Key for Testing Death if (Input.GetKeyDown(KeyCode.E)) { currentChar.TakeDamage(110); } }