// Start is called before the first frame update void Start() { p1Sel = GameObject.Find("P1Select").GetComponent <CharaSelect>(); p2Sel = GameObject.Find("P2Select").GetComponent <CharaSelect>(); p3Sel = GameObject.Find("P3Select").GetComponent <CharaSelect>(); p4Sel = GameObject.Find("P4Select").GetComponent <CharaSelect>(); characters = new int[4]; }
private void InitGUI() { //Character Select List <ParamCharaController> controllers = DBControllerManager.GetAllController(); charaSelect = new CharaSelect(DBControllerManager._controllers, "No character loaded", 0, 25); //Enbale Checkbox controllEnable = new ToggleEnabled("Enable controller", false); //Coordinate Select ChaFileDefine.CoordinateType[] coordinateList = new ChaFileDefine.CoordinateType[] { ChaFileDefine.CoordinateType.School01, ChaFileDefine.CoordinateType.School02, ChaFileDefine.CoordinateType.Gym, ChaFileDefine.CoordinateType.Swim, ChaFileDefine.CoordinateType.Club, ChaFileDefine.CoordinateType.Plain, ChaFileDefine.CoordinateType.Pajamas, }; List <string> coordinateStringList = new List <string>(); for (int i = 0; i < coordinateList.Count(); i++) { coordinateStringList.Add(coordinateList[i].ToString()); } coordinateSelect = new CoordinateSelect(coordinateStringList.ToArray(), coordinateList, "", 175, 25); //State Select kindSelect = new SelectableButton <ParamCharaController.ParamsKind>(Color.cyan); //Parameter editors editorBust = new EditorBust(); editorHip = new EditorHip(); //Tools Window tools = new ToolsWindow(_toolsWindowId, _s_dialogID, this); //GUI Style styleMatchState = new GUIStyle(Skin.defaultSkin.button); styleMatchState.fixedHeight = 25; }