コード例 #1
0
ファイル: SlidersUI.cs プロジェクト: meh-d-flat/BodySliders
        void Save()
        {
            var chara = GetDamnChara().charInfo.chaFile;

            GetDamnChara().charInfo.customInfo.name = (charaNewName != String.Empty) ? charaNewName : GetDamnChara().charInfo.customInfo.name;
            string path2         = chara.ConvertCharaFilePath(String.Empty, true);
            string directoryName = System.IO.Path.GetDirectoryName(path2);

            using (var fileStream = new System.IO.FileStream(path2, System.IO.FileMode.Create, System.IO.FileAccess.Write))
                chara.Save(fileStream);
            var rt = new RenderTexture(Screen.width, Screen.height, 24);

            studio.cameraCtrl.mainCmaera.targetTexture = rt;
            var screenShot = new Texture2D((int)(Screen.width / 2.485F), Screen.height, TextureFormat.RGB24, false);

            studio.cameraCtrl.mainCmaera.Render();
            RenderTexture.active = rt;
            screenShot.ReadPixels(new Rect((int)(Screen.width / 3.35F), 0, (int)(Screen.width / 2.485F), Screen.height), 0, 0);
            studio.cameraCtrl.mainCmaera.targetTexture = null;
            RenderTexture.active = null;
            Destroy(rt);
            byte[] bytes = screenShot.EncodeToPNG();
            chara.ChangeSavePng(path2, bytes);
            charaNewName = String.Empty;
            mainCanvas.gameObject.SetActive(false);
            listFemale.InitCharaList(true);
            listMale.InitCharaList(true);
            mainCanvas.gameObject.SetActive(true);
        }
コード例 #2
0
        void Delete()
        {
            CharaList operatingList = mainCanvas.Find("01_Add/00_Female").gameObject.activeInHierarchy ? listFemale : mainCanvas.Find("01_Add/01_Male").gameObject.activeInHierarchy ? listMale : null;

            if (operatingList != null)
            {
                CharaFileSort charaFiles = (CharaFileSort)operatingList.GetType()
                                           .GetField("charaFileSort", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(operatingList);
                if (System.IO.File.Exists(charaFiles.selectPath) && charaFiles.selectPath != null)
                {
                    var sortType = charaFiles.sortKind;
                    mainCanvas.gameObject.SetActive(false);
                    System.IO.File.Delete(charaFiles.selectPath);
                    operatingList.InitCharaList(true);
                    operatingList.OnSort(sortType);
                    mainCanvas.gameObject.SetActive(true);
                }
            }
        }
コード例 #3
0
 public void InitCharaList(bool force)
 {
     _charaList.InitCharaList(force);
 }