コード例 #1
0
    // Use this for initialization
    void Start()
    {
        roomContraller   = FindObjectOfType <RoomContraller>();
        diceRoll         = FindObjectOfType <DiceRollCtrl>();
        eventController  = FindObjectOfType <EventController>();
        roundController  = FindObjectOfType <RoundController>();
        battleController = FindObjectOfType <BattleController>();
        //duiHuaUImanager = FindObjectOfType<DuiHuaUImanager>();
        charaInfoManager = FindObjectOfType <CharaInfoManager>();
        setGuangBoListener(FindObjectOfType <GuangBoListener>());
        guangBoController = FindObjectOfType <GuangBoController>();
        storyController   = FindObjectOfType <StoryController>();
        bss = new BlackSignStory();
        this.setName(SystemConstant.P6_NAME);
        int[] roomXYZ;
        setBag(new Bag());
        if (this.neworLoad)
        {
            roomXYZ = new int[] { 0, 0, RoomConstant.ROOM_Z_GROUND };
            setCrazyFlag(false);
            //for test 4-->9
            setAbilityInfo(new int[] { 7, 9, 6, 7 });
            setMaxAbilityInfo(new int[] { 7, 9, 6, 7 });
            setActionPointrolled(false);
            setIsDead(false);
            this.setDesc("外乡人.");
            this.waitPlan = false;
            setDistance(0);
            setCurrentRoom(roomXYZ);
            // this.setClickMessage(new string[] { "我就是来旅游的。" });
        }
        else
        {
            P0 p = loadInfo(this.getName());
            roomXYZ       = p.Xyz;
            this.waitPlan = p.WaitPlan;
            setDistance(0);
            setCurrentRoom(roomXYZ);
            loadInfo(this, p, roomContraller);
        }
        //游戏一开始 所处的房间 默认房间的坐标为 0,0,0


        this.roomContraller.findRoomByXYZ(roomXYZ).setChara(this);
        this.roomContraller.setCharaInMiniMap(roomXYZ, this, true);
        this.setClickMessage(this.roomContraller.findRoomByXYZ(roomXYZ).findSomethingNews(this).ToArray());

        /*
         * Item item1 = new ItemTask(ItemConstant.ITEM_CODE_SPEC_Y0006
         * , ItemDesConstant.ITEM_CODE_SPEC_Y0006_NAME, ItemDesConstant.ITEM_CODE_SPEC_Y0006_NAME);
         * this.getBag().insertItem(item1);
         * Item item2 = new ItemTask(ItemConstant.ITEM_CODE_SPEC_Y0007
         *  , ItemDesConstant.ITEM_CODE_SPEC_Y0007_NAME, ItemDesConstant.ITEM_CODE_SPEC_Y0007_DES);
         * this.getBag().insertItem(item2);
         */
    }
コード例 #2
0
ファイル: Kate.cs プロジェクト: dachongqing/Assets0.2
    // Use this for initialization
    void Start()
    {
        roomContraller   = FindObjectOfType <RoomContraller>();
        diceRoll         = FindObjectOfType <DiceRollCtrl>();
        eventController  = FindObjectOfType <EventController>();
        roundController  = FindObjectOfType <RoundController>();
        battleController = FindObjectOfType <BattleController>();
        //duiHuaUImanager = FindObjectOfType<DuiHuaUImanager>();
        charaInfoManager = FindObjectOfType <CharaInfoManager>();
        setGuangBoListener(FindObjectOfType <GuangBoListener>());
        guangBoController = FindObjectOfType <GuangBoController>();
        storyController   = FindObjectOfType <StoryController>();
        bss = new BlackSignStory();
        this.setName(SystemConstant.P4_NAME);
        setDistance(-0.5f);
        //游戏一开始 所处的房间 默认房间的坐标为 0,0,0
        int[] roomXYZ;
        setBag(new Bag());
        if (this.neworLoad)
        {
            roomXYZ = new int[] { 0, 0, RoomConstant.ROOM_Z_GROUND };
            setCrazyFlag(false);
            setAbilityInfo(new int[] { 8, 3, 6, 7 });
            setMaxAbilityInfo(new int[] { 8, 3, 6, 7 });
            setActionPointrolled(false);
            setIsDead(false);


            this.setDesc("看似小萝莉,其实是一个出名的侦探。");
            this.waitPlan = false;
            setTargetChara(new List <string>());
            getTargetChara().Add(SystemConstant.P2_NAME);
            //  this.setClickMessage(new string[] { "真相只有一个。", "你就是犯人。" });
            getTargetRoomList().Enqueue(roomContraller.findRoomByRoomType(RoomConstant.ROOM_TYPE_HOSPITAIL_SURGERY));
            getTargetRoomList().Enqueue(roomContraller.findRoomByRoomType(RoomConstant.ROOM_TYPE_HOSPITAIL_TRI_OPERATION));
            getTargetRoomList().Enqueue(roomContraller.findRoomByRoomType(RoomConstant.ROOM_TYPE_HOSPITAIL_MORGUE));
            getTargetRoomList().Enqueue(roomContraller.findRoomByRoomType(RoomConstant.ROOM_TYPE_HOSPITAIL_STORE));
        }
        else
        {
            P0 p = loadInfo(this.getName());
            roomXYZ       = p.Xyz;
            this.waitPlan = p.WaitPlan;
            loadInfo(this, p, roomContraller);
        }
        setCurrentRoom(roomXYZ);
        this.roomContraller.findRoomByXYZ(roomXYZ).setChara(this);
        this.roomContraller.setCharaInMiniMap(roomXYZ, this, true);
        //this.setClickMessage(this.roomContraller.findRoomByXYZ(roomXYZ).findSomethingNews(this).ToArray());
        // setBoss(true);
    }
コード例 #3
0
ファイル: BenMonster.cs プロジェクト: dachongqing/Assets0.2
    // Use this for initialization
    public override void init()
    {
        Debug.Log("monster init function start begin...");
        roomContraller   = FindObjectOfType <RoomContraller>();
        diceRoll         = FindObjectOfType <DiceRollCtrl>();
        eventController  = FindObjectOfType <EventController>();
        roundController  = FindObjectOfType <RoundController>();
        battleController = FindObjectOfType <BattleController>();
        //duiHuaUImanager = FindObjectOfType<DuiHuaUImanager>();
        charaInfoManager = FindObjectOfType <CharaInfoManager>();
        setGuangBoListener(FindObjectOfType <GuangBoListener>());
        guangBoController = FindObjectOfType <GuangBoController>();
        storyController   = FindObjectOfType <StoryController>();
        this.setName(SystemConstant.MONSTER1_NAME);
        //游戏一开始 所处的房间 默认房间的坐标为 0,0,0
        //int[] roomXYZ = { 0, 0, RoomConstant.ROOM_Z_GROUND };
        setDistance(-1.5f);



        setAbilityInfo(new int[] { 7, 7, 1, 1 });

        setMaxAbilityInfo(new int[] { 7, 7, 1, 1 });
        setActionPointrolled(false);
        setIsDead(false);

        Character martin = roundController.getCharaByName(SystemConstant.P5_NAME);
        Character nolan  = roundController.getCharaByName(SystemConstant.P1_NAME);
        Character jessie = roundController.getCharaByName(SystemConstant.P3_NAME);
        Character player = roundController.getCharaByName(SystemConstant.P6_NAME);

        if (martin != null && !martin.isDead())
        {
            targetList.Enqueue(martin);
        }

        if (nolan != null && !nolan.isDead())
        {
            targetList.Enqueue(martin);
        }

        if (jessie != null && !jessie.isDead())
        {
            targetList.Enqueue(jessie);
        }
        if (player != null && !player.isDead())
        {
            targetList.Enqueue(player);
        }
    }
コード例 #4
0
ファイル: Martin.cs プロジェクト: dachongqing/Assets0.2
    // Use this for initialization
    void Start()
    {
        roomContraller   = FindObjectOfType <RoomContraller>();
        diceRoll         = FindObjectOfType <DiceRollCtrl>();
        eventController  = FindObjectOfType <EventController>();
        roundController  = FindObjectOfType <RoundController>();
        battleController = FindObjectOfType <BattleController>();
        //duiHuaUImanager = FindObjectOfType<DuiHuaUImanager>();
        charaInfoManager = FindObjectOfType <CharaInfoManager>();
        setGuangBoListener(FindObjectOfType <GuangBoListener>());
        guangBoController = FindObjectOfType <GuangBoController>();
        storyController   = FindObjectOfType <StoryController>();
        bss = new BlackSignStory();
        this.setName(SystemConstant.P5_NAME);
        setDistance(-2.0f);
        //游戏一开始 所处的房间 默认房间的坐标为 0,0,0
        int[] roomXYZ;
        setBag(new Bag());
        if (this.neworLoad)
        {
            roomXYZ = new int[] { 0, 0, RoomConstant.ROOM_Z_GROUND };
            setCrazyFlag(false);
            setAbilityInfo(new int[] { 8, 3, 6, 7 });
            setMaxAbilityInfo(new int[] { 8, 3, 6, 7 });
            setActionPointrolled(false);
            setIsDead(false);


            this.setDesc("沉默寡言,不爱说话的黑客.");
            this.waitPlan = false;
            // this.setClickMessage(new string[] { "谁能给我一台电脑?" });
            getTargetRoomList().Enqueue(roomContraller.getRandomRoom());
            getTargetRoomList().Enqueue(roomContraller.findRoomByRoomType(RoomConstant.ROOM_TYPE_DOWNSTAIR_BACK));
        }
        else
        {
            P0 p = loadInfo(this.getName());
            roomXYZ       = p.Xyz;
            this.waitPlan = p.WaitPlan;
            loadInfo(this, p, roomContraller);
        }
        setCurrentRoom(roomXYZ);
        this.roomContraller.findRoomByXYZ(roomXYZ).setChara(this);
        this.roomContraller.setCharaInMiniMap(roomXYZ, this, true);
        this.setClickMessage(this.roomContraller.findRoomByXYZ(roomXYZ).findSomethingNews(this).ToArray());
    }
コード例 #5
0
ファイル: Nolan.cs プロジェクト: dachongqing/Assets0.2
    // Use this for initialization
    void Start()
    {
        roomContraller   = FindObjectOfType <RoomContraller>();
        diceRoll         = FindObjectOfType <DiceRollCtrl>();
        eventController  = FindObjectOfType <EventController>();
        roundController  = FindObjectOfType <RoundController>();
        battleController = FindObjectOfType <BattleController>();
        //duiHuaUImanager = FindObjectOfType<DuiHuaUImanager>();
        charaInfoManager = FindObjectOfType <CharaInfoManager>();
        setGuangBoListener(FindObjectOfType <GuangBoListener>());
        guangBoController = FindObjectOfType <GuangBoController>();
        this.setName(SystemConstant.P1_NAME);
        //游戏一开始 所处的房间 默认房间的坐标为 0,0,0
        int[] roomXYZ;
        setBag(new Bag());
        if (this.neworLoad)
        {
            roomXYZ = new int[] { 0, 0, RoomConstant.ROOM_Z_GROUND };
            setCrazyFlag(false);
            setAbilityInfo(new int[] { 8, 3, 6, 7 });
            setMaxAbilityInfo(new int[] { 8, 3, 6, 7 });
            setActionPointrolled(false);
            setIsDead(false);


            this.waitPlan = false;

            this.setDesc("一身脏兮兮的白大褂,第一感觉是个跳大神的庸医。");
            //this.setClickMessage(new string[] { "", "你就是犯人。" });
            getTargetRoomList().Enqueue(roomContraller.getRandomRoom());
            getTargetRoomList().Enqueue(roomContraller.findRoomByRoomType(RoomConstant.ROOM_TYPE_HOSPITAIL_COMMON));
        }
        else
        {
            P0 p = loadInfo(this.getName());
            roomXYZ       = p.Xyz;
            this.waitPlan = p.WaitPlan;
            loadInfo(this, p, roomContraller);
            Debug.Log(" idont kone? nolan is dead ?" + this.isDead());
        }
        setDistance(0.5f);
        setCurrentRoom(roomXYZ);
        this.roomContraller.findRoomByXYZ(roomXYZ).setChara(this);
        this.roomContraller.setCharaInMiniMap(roomXYZ, this, true);
        this.setClickMessage(this.roomContraller.findRoomByXYZ(roomXYZ).findSomethingNews(this).ToArray());
    }
コード例 #6
0
    // Use this for initialization
    void Start()
    {
        roomContraller   = FindObjectOfType <RoomContraller>();
        diceRoll         = FindObjectOfType <DiceRollCtrl>();
        eventController  = FindObjectOfType <EventController>();
        roundController  = FindObjectOfType <RoundController>();
        battleController = FindObjectOfType <BattleController>();
        //duiHuaUImanager = FindObjectOfType<DuiHuaUImanager>();
        charaInfoManager = FindObjectOfType <CharaInfoManager>();
        setGuangBoListener(FindObjectOfType <GuangBoListener>());
        guangBoController = FindObjectOfType <GuangBoController>();
        storyController   = FindObjectOfType <StoryController>();
        bss = new BlackSignStory();
        int[] roomXYZ;
        this.setName(SystemConstant.P2_NAME);
        setDistance(1.5f);
        setBag(new Bag());
        //游戏一开始 所处的房间 默认房间的坐标为 0,0,0
        if (this.neworLoad)
        {
            roomXYZ = new int[] { 0, 0, RoomConstant.ROOM_Z_GROUND };
            setCrazyFlag(false);
            setAbilityInfo(new int[] { 2, 2, 4, 8 });
            setMaxAbilityInfo(new int[] { 2, 2, 4, 8 });
            setActionPointrolled(false);
            setIsDead(false);

            this.waitPlan = false;
            this.setDesc("活力充沛,爱开玩笑的冒险家。");
        }
        else
        {
            P0 p = loadInfo(this.getName());
            roomXYZ       = p.Xyz;
            this.waitPlan = p.WaitPlan;
            loadInfo(this, p, roomContraller);
        }
        setCurrentRoom(roomXYZ);
        this.roomContraller.findRoomByXYZ(roomXYZ).setChara(this);
        this.roomContraller.setCharaInMiniMap(roomXYZ, this, true);
        this.setClickMessage(this.roomContraller.findRoomByXYZ(roomXYZ).findSomethingNews(this).ToArray());
    }