// Use this for initialization void Start() { Character = Character.GetComponent <Char_Manager>(); _Laser = transform.Find("Sniper").gameObject; _Laser.SetActive(false); _Shotgun = transform.Find("Shotgun").gameObject; _Shotgun.SetActive(false); _Mine = transform.Find("Mine").gameObject; _Mine.SetActive(false); _Grenade = transform.Find("Grenade").gameObject; _Grenade.SetActive(false); _Shield = transform.Find("Shield").gameObject.GetComponent <Image>(); _Color = _Shield.color; _Color.a = 0.0f; _Shield.color = _Color; _PreviousWeapon = WeaponType.Mines; EnableWeapon(Character._Weapon); }
Char_Manager ManagerScript; //Link to the manager void Start() { ManagerScript = GetComponent <Char_Manager>(); }