void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { if (currentObject == PickupObject.EXP) { charStats.getExp(objectQuantity); } if (currentObject == PickupObject.HEART) { charStats.Heal(objectQuantity); } if (currentObject == PickupObject.ARMOR) { charStats.GetArmor(objectQuantity); } Destroy(gameObject); } }