private void Awake()
 {
     Instance                = this;
     CharSelectData          = GetComponent <CharSelectData>();
     m_LobbyUIElementsByMode = new Dictionary <LobbyMode, List <GameObject> >()
     {
         { LobbyMode.ChooseSeat, m_UIElementsForNoSeatChosen },
         { LobbyMode.SeatChosen, m_UIElementsForSeatChosen },
         { LobbyMode.LobbyEnding, m_UIElementsForLobbyEnding },
         { LobbyMode.FatalError, m_UIElementsForFatalError },
     };
 }
コード例 #2
0
 private void Awake()
 {
     CharSelectData = GetComponent <CharSelectData>();
 }