private void Awake() { Instance = this; CharSelectData = GetComponent <CharSelectData>(); m_LobbyUIElementsByMode = new Dictionary <LobbyMode, List <GameObject> >() { { LobbyMode.ChooseSeat, m_UIElementsForNoSeatChosen }, { LobbyMode.SeatChosen, m_UIElementsForSeatChosen }, { LobbyMode.LobbyEnding, m_UIElementsForLobbyEnding }, { LobbyMode.FatalError, m_UIElementsForFatalError }, }; }
private void Awake() { CharSelectData = GetComponent <CharSelectData>(); }