public void SetupHero(int pNumber, Color color) { this.pNumber = pNumber; charAnimator = GetComponent <Animator>(); charMovement = GetComponent <CharacterMovement>(); CharMovement.SetupCharacterMovement(pNumber, charAnimator); transform.Find("playerRing").GetComponent <MeshRenderer>().material.color = color; uiManager.SetupCanvas(pNumber - 1, characterImage, abilityImages); }