public virtual void Start() { charInput = GetComponent <CharInput>(); controller = GetComponent <CharacterController>(); animator = GetComponent <Animator> (); rbody = GetComponent <Rigidbody>(); arm = transform.Find("Armature").Find("Bone").Find("Bone.007"); forearm = arm.Find("Bone.008"); hand = forearm.Find("Bone.009"); cameraT = charInput.cameraT; spells = new String[] { "FlameSpell", "DeathSpell", "BaseBoltSpell", "BaseBoltHeavySpell", "FireBoltCharge", "FreezeSpell" }; timeSinceUse = new float[spells.Length]; for (int i = 0; i < timeSinceUse.Length; i++) { timeSinceUse[i] = 5000; } spell = (GameObject)Resources.Load("Prefabs/" + spells[spellIndex]); spell.GetComponent <Spell>().PreStartStuff(); shield = (GameObject)Resources.Load("Prefabs/DefaultShield"); health = totalHealth; layermasknum = ~((1 << (gameObject.layer)) | (1 << (gameObject.layer + 3))); Cursor.lockState = CursorLockMode.Locked; //animator.speed = 0.5f; }
public ClientForm() { InitializeComponent(); UserInput.SetCueBanner("Username"); PassInput.SetCueBanner("Password"); PicInput.SetCueBanner("PIC"); CharInput.SetCueBanner("Character"); PacketInput.SetCueBanner("Enter packet to send..."); DelayInput.SetCueBanner("Delay"); InitializeProgress(); client = new Client(this); PacketView.SetInput(PacketInput); RushView.SetClient(client); FmFunctions = new FreeMarketForm(this); #if DEBUG /*Use this for testing account * username.Text = ""; * password.Text = ""; * pic.Text = ""; * character.Text = ""; * world.SelectedIndex = 0; * channel.SelectedIndex = 0;*/ #endif InitializeAccount(); }
private void Start() { target = GameObject.Find("Player").transform; m_LastTargetPosition = target.position; m_OffsetZ = (transform.position - target.position).z; transform.parent = null; charInput = GameObject.Find("Player").GetComponent <CharInput>(); }
public void CharInput_Works() { CharInput ti = new CharInput(); ti.Add('1'); ti.Add('c'); ti.Add('2'); Assert.IsTrue(ti.GetValue() == "1c2", "CharInput value doesn't match expected"); }
private void PushChar(char c) { if (!ConsumeInput) { Text = Text.Insert(Cursor, c.ToString()); Cursor++; } CharInput.SetResult(c); CharInput = new TaskCompletionSource <char>(); }
public override string ToString() { if (IsCharGroup) { throw new NotImplementedException(); } else { return(CharInput.ToString()); } }
public virtual void Start() { charInput = GetComponent <CharInput>(); controller = GetComponent <CharacterController>(); animator = GetComponent <Animator> (); rbody = GetComponent <Rigidbody>(); arm = transform.Find("Armature").Find("Bone").Find("Bone.007"); forearm = arm.Find("Bone.008"); hand = forearm.Find("Bone.009"); cameraT = charInput.cameraT; spells = new String[] { "FreezeSpell", "DeathSpell", "FireBoltCharge", "BaseBoltSpell", "BaseBoltHeavySpell" }; spell = (GameObject)Resources.Load("Prefabs/" + spells[spellIndex]); crosshair = GameObject.Find("Canvas").transform.Find("Crosshair"); health = totalHealth; //animator.speed = 0.5f; }
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { if (nCode == 0) { EventMsg msg = (EventMsg)Marshal.PtrToStructure(lParam, typeof(EventMsg)); if (wParam == WM_KEYUP) { int vkCode = Marshal.ReadInt32(lParam); Keys key = (Keys)vkCode; if (key == Keys.LShiftKey) { _shift = false; goto END1; } } if (wParam == WM_KEYDOWN)//WM_KEYDOWN=0x100 { int vkCode = Marshal.ReadInt32(lParam); Keys key = (Keys)vkCode; if (key == Keys.LShiftKey) { _shift = true; // Console.WriteLine($"modi {(System.Windows.Forms.Keys)vkCode}"); goto END1; } TimeSpan ts = DateTime.Now.Subtract(_string.Time); if (ts.TotalMilliseconds > TIME_SHTRESHOLD) { _barcode.Clear(); } _string.Time = DateTime.Now; //KeysConverter kc = new KeysConverter(); //string keyChar = kc.ConvertToString(key); string keyChar = GetKeyString(key, _shift); Debug.WriteLine($"keyChar='{keyChar}', key='{key.ToString()}'"); _barcode.Append(keyChar); // 保护缓冲区 if (_barcode.Length > 1000) { _barcode.Clear(); } Debug.WriteLine($"msg.message={(msg.message & 0xff)} _barcode:'{_barcode.ToString()}'"); if (InputChar != null) { CharInput input = new CharInput { Key = key, KeyChar = keyChar, }; AsyncCallback callback = new AsyncCallback(AsyncBackCharFeed); Delegate[] delArray = InputChar.GetInvocationList(); foreach (Delegate_charFeed del in delArray) { try { del.BeginInvoke(input, callback, del); } catch (Exception ex) { throw ex; } } } if ((msg.message & 0xff) == 13 && _barcode.Length > 3) { // 回车 _string.Barcode = _barcode.ToString();// barCode.OriginalBarCode; _string.IsValid = true; _barcode.Remove(0, _barcode.Length); Debug.WriteLine($"isValid = true"); } else { goto END1; } try { if (InputLine != null // && _string.IsValid ) { Debug.WriteLine($"trigger callback"); AsyncCallback callback = new AsyncCallback(AsyncBackLineFeed); Delegate[] delArray = InputLine.GetInvocationList(); foreach (Delegate_lineFeed del in delArray) { try { del.BeginInvoke(_string, callback, del); // 异步调用防止界面卡死 } catch (Exception ex) { throw ex; } } //BarCodeEvent(barCode);//触发事件 _string.Barcode = ""; //_char.OriginalChrs = ""; //_char.OriginalAsciis = ""; //_char.OriginalBarCode = ""; } } catch (Exception) { throw; } finally { _string.IsValid = false; _string.Time = DateTime.Now; } } } END1: if (Handled == true) { return(1); } return(CallNextHookEx(hKeyboardHook, nCode, wParam, lParam)); }
static void Main(string[] args) { //Data Items double w1, w2, h1, h2, radius, triangle, area = 0, roofarea = 0, reqpaintgal, reqpaintlit; double roofpaintgal = 0, roofpaintlit = 0; char measurement = ' '; char shape = ' '; char repeat = 'y'; char knowarea = 'n'; double coverage = 350.00; // For 1 gallon of paint const double metresCoverage = 10.75, galtolit = 4.54609, pie = Math.PI; //Inputs - ingredients do { Console.WriteLine(" Which is your preferred unit of measurement?"); Console.Write(" Please enter m for metres, and f for feet "); measurement = CharInput.checktwochars('M', 'F'); Console.WriteLine(" Do you know the surface area of your room?"); Console.Write(" Please enter y for yes and n for no "); knowarea = CharInput.checktwochars('Y', 'N'); if (knowarea == 'n') { Console.WriteLine(" Which shape is your room?"); Console.WriteLine(" Please enter s for square, r for rectangle, "); Console.Write(" t for triangular or c for circular "); shape = Convert.ToChar(Console.ReadLine()); area = 0; while (area <= 0) { if (shape == 's') { Console.Write(" Please enter the width of the wall "); w1 = Convert.ToDouble(Console.ReadLine()); Console.Write(" Please enter the height the wall "); h1 = Convert.ToDouble(Console.ReadLine()); area = (w1 * h1) * 4; roofarea = area / 4; } else if (shape == 'r') { Console.Write(" Please enter the width of wall one "); w1 = Convert.ToDouble(Console.ReadLine()); Console.Write(" Please enter the height of wall one "); h1 = Convert.ToDouble(Console.ReadLine()); Console.Write(" Please enter the width of wall two "); w2 = Convert.ToDouble(Console.ReadLine()); Console.Write(" Please enter the height of wall two "); h2 = Convert.ToDouble(Console.ReadLine()); area = ((w1 * h1) + (w2 * h2)) * 2; roofarea = w1 * w2; } else if (shape == 't') { Console.Write(" Please enter the width of wall one "); w1 = Convert.ToDouble(Console.ReadLine()); Console.Write(" Please enter the height of wall one "); h1 = Convert.ToDouble(Console.ReadLine()); Console.Write(" Please enter the width of wall two "); w2 = Convert.ToDouble(Console.ReadLine()); Console.Write(" Please enter the height of wall two "); h2 = Convert.ToDouble(Console.ReadLine()); triangle = (w1 * w1) + (w2 * w2); area = (Math.Sqrt(triangle) * h1) + (w1 * h1) + (w2 * h2); roofarea = (w1 * w2) / 2; } else if (shape == 'c') { Console.Write(" Please enter the radius of the room "); radius = Convert.ToDouble(Console.ReadLine()); Console.Write(" Please enter the height the wall "); h1 = Convert.ToDouble(Console.ReadLine()); area = (2 * radius * pie) * h1; roofarea = (radius * radius) * pie; } else { Console.WriteLine(" Sorry but the shape you entered wasn't"); Console.WriteLine(" recognized. Please try again"); Console.WriteLine(" Remember to enter s for square, r for rectangle, "); Console.Write(" t for triangular or c for circular "); shape = Convert.ToChar(Console.ReadLine()); } } } else { Console.Write(" Please enter the surface area of the room "); area = Convert.ToDouble(Console.ReadLine()); } //Processes - recipe if (measurement == 'm') { coverage = coverage / metresCoverage; } reqpaintgal = area / coverage; roofpaintgal = roofarea / coverage; reqpaintlit = reqpaintgal * galtolit; roofpaintlit = roofpaintgal * galtolit; //Output Console.WriteLine(" Total paint required is: {0:0.00} in gallons", reqpaintgal); Console.WriteLine(" and the paint required is: {0:0.00} in litres", reqpaintlit); Console.WriteLine(" The roof would need an extra {0:0.00} in gallons", roofpaintgal); Console.WriteLine(" and {0:0.00} in litres", roofpaintlit); Console.WriteLine(" Would you like to do another calculation?"); Console.Write(" Enter y for yes and n for no "); repeat = Convert.ToChar(Console.ReadLine()); } while (repeat == 'y'); }
private void RegisterWindowCallbacks() { if (_callbackRegistered) { return; } _callbackRegistered = true; // [NOTE] // Do not register callback to GLFW as lambda or method. (That cannot work) // Put delegate on a field and register it to GLFW. _posCallback = (wnd, x, y) => { if (wnd != _window) { return; } _location = new Vector2i(x, y); Move?.Invoke(this, new WindowPositionEventArgs(x, y)); }; GLFW.SetWindowPosCallback(_window, _posCallback); _sizeCallback = (wnd, width, height) => { if (wnd != _window) { return; } GLFW.GetWindowFrameSize(_window, out var left, out var top, out var right, out var bottom); _clientSize = new Vector2i(width, height); _size = new Vector2i(_clientSize.X + left + right, _clientSize.Y + top + bottom); Resize?.Invoke(this, new ResizeEventArgs(width, height)); }; GLFW.SetWindowSizeCallback(_window, _sizeCallback); _frameBufferSizeCallback = (wnd, width, height) => { if (wnd != _window) { return; } _frameBufferSize = new Vector2i(width, height); FrameBufferSizeChanged?.Invoke(this, _frameBufferSize); }; GLFW.SetFramebufferSizeCallback(_window, _frameBufferSizeCallback); _closeCallback = wnd => { if (wnd != _window) { return; } var cancel = false; var e = new CancelEventArgs(&cancel); Closing?.Invoke(this, e); if (e.Cancel) { GLFW.SetWindowShouldClose(_window, false); } }; GLFW.SetWindowCloseCallback(_window, _closeCallback); _iconifyCallback = (wnd, minimized) => { if (wnd != _window) { return; } Minimized?.Invoke(this, new MinimizedEventArgs(minimized)); }; GLFW.SetWindowIconifyCallback(_window, _iconifyCallback); _focusCallback = (wnd, focused) => { if (wnd != _window) { return; } FocusedChanged?.Invoke(this, new FocusedChangedEventArgs(focused)); }; GLFW.SetWindowFocusCallback(_window, _focusCallback); _charCallback = (wnd, unicode) => { if (wnd != _window) { return; } CharInput?.Invoke(this, new CharInputEventArgs(unicode)); }; GLFW.SetCharCallback(_window, _charCallback); _keyCallback = (wnd, glfwKey, scanCode, action, glfwMods) => { if (wnd != _window) { return; } var e = new KeyboardKeyEventArgs(glfwKey, scanCode, glfwMods, action == GlfwInputAction.Repeat); if (action == GlfwInputAction.Release) { KeyUp?.Invoke(this, e); } else { KeyDown?.Invoke(this, e); } }; GLFW.SetKeyCallback(_window, _keyCallback); _cursorEnterCallback = (wnd, entered) => { if (wnd != _window) { return; } if (entered) { MouseEnter?.Invoke(this); } else { MouseLeave?.Invoke(this); } }; GLFW.SetCursorEnterCallback(_window, _cursorEnterCallback); _mouseButtonCallback = (wnd, button, action, mods) => { if (wnd != _window) { return; } var e = new MouseButtonEventArgs(button, action, mods); if (action == GlfwInputAction.Release) { MouseUp?.Invoke(this, e); } else { MouseDown?.Invoke(this, e); } }; GLFW.SetMouseButtonCallback(_window, _mouseButtonCallback); _cursorPosCallback = (wnd, posX, posY) => { if (wnd != _window) { return; } var e = new MouseMoveEventArgs(new Vector2((int)posX, (int)posY)); MouseMove?.Invoke(this, e); }; GLFW.SetCursorPosCallback(_window, _cursorPosCallback); _scrollCallback = (wnd, offsetX, offsetY) => { if (wnd != _window) { return; } var e = new MouseWheelEventArgs((float)offsetX, (float)offsetY); MouseWheel?.Invoke(this, e); }; GLFW.SetScrollCallback(_window, _scrollCallback); _dropCallback = (wnd, count, paths) => { if (wnd != _window) { return; } var e = new FileDropEventArgs(count, paths); FileDrop?.Invoke(this, e); }; GLFW.SetDropCallback(_window, _dropCallback); _joystickCallback = (joystick, state) => { var e = new JoystickConnectionEventArgs(joystick, state == GlfwConnectedState.Connected); JoystickConnectionChanged?.Invoke(this, e); }; GLFW.SetJoystickCallback(_joystickCallback); _monitorCallback = (monitor, state) => { var e = new MonitorConnectionEventArgs(monitor, state == GlfwConnectedState.Connected); MonitorConnectionChanged?.Invoke(this, e); }; GLFW.SetMonitorCallback(_monitorCallback); _refreshCallback = wnd => { if (wnd != _window) { return; } Refresh?.Invoke(this); }; GLFW.SetWindowRefreshCallback(_window, _refreshCallback); }