public void Reset(CharEditorSelectionPacket pkt) { _pkt = pkt; _pkt.voiceFile = null; _pkt.voiceId = -1; }
public void Reset(CharEditorSelectionPacket pkt) { _pkt = pkt; _pkt.wizSchool = 0; _pkt.forbiddenSchool1 = 0; _pkt.forbiddenSchool2 = 0; }
public void Finalize(CharEditorSelectionPacket charSpec, ref GameObject playerObj) { if (playerObj != null) { GameSystems.Object.Destroy(playerObj); playerObj = null; } }
public void Finalize(CharEditorSelectionPacket charSpec, ref GameObject playerObj) { GameSystems.Spell.SetSchoolSpecialization( playerObj, charSpec.wizSchool, charSpec.forbiddenSchool1, charSpec.forbiddenSchool2 ); }
public void Reset(CharEditorSelectionPacket pkt) { if (pkt == _pkt) { chargenHeightActivated = false; } _pkt = pkt; _pkt.modelScale = 0; _pkt.height = 0; _pkt.weight = 0; _slider.Value = 0; UpdateModelScale(); }
public void Reset(CharEditorSelectionPacket pkt) { _pkt = pkt; pkt.numRerolls = 0; if (Globals.GameLib.IsIronmanGame) { pkt.rerollString = "@1#{pc_creation:10004}"; // Iron Man } else { pkt.rerollString = $"@0#{{pc_creation:10001}}@1 {pkt.numRerolls:D5}"; } for (var i = 0; i < 6; i++) { charGenRolledStats[i] = -1; pkt.abilityStats[i] = -1; } _rerollButton.SetDisabled(false); UiPcCreationStatSetPointbuyState(false); }
public void Finalize(CharEditorSelectionPacket charSpec, ref GameObject playerObj) { playerObj.SetInt32(obj_f.critter_portrait, charSpec.portraitId); }
public void Reset(CharEditorSelectionPacket pkt) { _pkt = pkt; _pkt.portraitId = 0; }
public void Finalize(CharEditorSelectionPacket pkt, ref GameObject playerObj) { Trace.Assert(pkt.deityId.HasValue); playerObj.SetInt32(obj_f.critter_deity, (int)pkt.deityId.Value); }
public void Reset(CharEditorSelectionPacket pkt) { _pkt = pkt; _pkt.deityId = null; _pkt.alignmentChoice = 0; }
public void Finalize(CharEditorSelectionPacket charSpec, ref GameObject playerObj) { Trace.Assert(charSpec.feat3.HasValue); GameSystems.Feat.AddFeat(playerObj, charSpec.feat3.Value); GameSystems.D20.Status.D20StatusRefresh(playerObj); }
public void Reset(CharEditorSelectionPacket pkt) { _pkt = pkt; _pkt.feat3 = null; }
public void Finalize(CharEditorSelectionPacket selPkt, ref GameObject a2) { }
public void Reset(CharEditorSelectionPacket spec) { }
public void Finalize(CharEditorSelectionPacket charSpec, ref GameObject playerObj) { // TODO SetPcPlayerNameField /*0x100a0490*/(*playerObj, obj_f.pc_player_name, charSpec.voiceFile); // TODO PcVoiceSet /*0x100347b0*/(*playerObj, charSpec.voiceId); }
public void Finalize(CharEditorSelectionPacket selPkt, ref GameObject playerObj) { Trace.Assert(selPkt.alignment.HasValue); playerObj.SetInt32(obj_f.critter_alignment, (int)selPkt.alignment.Value); }
public void Finalize(CharEditorSelectionPacket pkt, ref GameObject playerObj) { playerObj.SetInt32(obj_f.critter_height, pkt.height); playerObj.SetInt32(obj_f.critter_weight, pkt.weight); playerObj.SetInt32(obj_f.model_scale, (int)(pkt.modelScale * 100.0f)); }