void Update() { if (m_player.GetComponent <PlayerHealth>().IsDie) { if (!isDieCheck) { m_uiCanvas.SetActive(false); m_dieCanvas.SetActive(true); isDieCheck = true; } return; } FindPotion(); if (m_potion != null) { m_potionImg.enabled = true; m_potionCount.text = m_potion.itemValue.ToString(); } else { m_potionImg.enabled = false; m_potionCount.text = string.Empty; } if (coolDownCheck) { m_potionBtn.enabled = false; coolTime -= Time.deltaTime; Text text = m_coolTimeImg.transform.GetComponentInChildren <Text>(); int timeText = (int)coolTime + 1; m_coolTimeImg.fillAmount = coolTime / 2.0f; if (coolTime <= 0.0f) { m_coolTimeImg.fillAmount = 0.0f; coolDownCheck = false; m_potionBtn.enabled = true; coolTime = 2.0f; } } else { m_coolTimeImg.fillAmount = 0.0f; } m_player.InputFunc(m_joyStick.Dir, m_joyStick.GetmoveCheck); m_player.UpdateAttack(m_joyStick.GetmoveCheck); Plane[] planes = GeometryUtility.CalculateFrustumPlanes(Camera.main); MonsterHealth[] monsters = GameObject.FindObjectsOfType <MonsterHealth>(); for (int i = 0; i < monsters.Length; ++i) { Collider collider = monsters[i].GetComponent <Collider>(); if (GeometryUtility.TestPlanesAABB(planes, collider.bounds)) { monsters[i].SetActiveHp(true); } else { monsters[i].SetActiveHp(false); } } Collider col = m_player.GetCollider; if (col != null) { if (col.GetComponent <MonsterHealth>().IsDie || !col.gameObject.activeSelf) { col = null; m_bossUI.SetActive(false); m_targetUI.SetActive(false); } else { if (col.tag == "Boss") { m_bossUI.SetActive(true); m_bossSlider.value = col.GetComponent <MonsterHealth>().GetHp / col.GetComponent <MonsterHealth>().GetOriHp; m_bossHpValue.text = ((int)(m_bossSlider.value * 100)).ToString() + "%"; } else if (col.tag == "Monster") { m_targetUI.SetActive(true); m_targetSlider.value = col.GetComponent <MonsterHealth>().m_slider.value; m_targetLevel.text = "Lv." + col.GetComponent <MonsterController>().GetLevel.ToString(); m_targetName.text = col.GetComponent <MonsterController>().GetName; m_targetValue.text = ((int)(m_targetSlider.value * 100)).ToString() + "%"; } } } else { col = null; m_bossUI.SetActive(false); m_targetUI.SetActive(false); } }