コード例 #1
0
 /*
  * Redefine ChapterSummaries handling so no data is duplicated
  *
  */
 public override void addChapterSummary(ChapterSummary chapter)
 {
     if (chapter is Chapter)
     {
         chapters.Add((Chapter)chapter);
     }
 }
コード例 #2
0
    public virtual object Clone()
    {
        ChapterSummary cs = (ChapterSummary)this.MemberwiseClone();

        cs.adaptationName     = (adaptationName != null ? adaptationName : null);
        cs.assessmentName     = (assessmentName != null ? assessmentName : null);
        cs.description        = (description != null ? description : null);
        cs.path               = (path != null ? path : null);
        cs.title              = (title != null ? title : null);
        cs.adaptationProfiles = (adaptationProfiles != null ? new List <AdaptationProfile>() : null);
        cs.assessmentProfiles = (assessmentProfiles != null ? new List <AssessmentProfile>() : null);
        return(cs);
    }
コード例 #3
0
    /*
     *  (non-Javadoc)
     * @see org.xml.sax.ContentHandler#startElement(java.lang.string, java.lang.string, java.lang.string, org.xml.sax.Attributes)
     */
    public override void startElement(string namespaceURI, string sName, string qName, Dictionary <string, string> attrs)
    {
        if (qName.Equals("game-descriptor"))
        {
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("versionNumber"))
                {
                    gameDescriptor.setVersionNumber(entry.Value.ToString());
                }
            }
        }

        if (qName.Equals("configuration"))
        {
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("keepShowing"))
                {
                    gameDescriptor.setKeepShowing(entry.Value.ToString().Equals("yes"));
                }
                if (entry.Key.Equals("keyboard-navigation"))
                {
                    gameDescriptor.setKeyboardNavigation(entry.Value.ToString().Equals("enabled"));
                }

                if (entry.Key.Equals("defaultClickAction"))
                {
                    if (entry.Value.ToString().Equals("showDetails"))
                    {
                        gameDescriptor.setDeafultClickAction(DescriptorData.DefaultClickAction.SHOW_DETAILS);
                    }
                    if (entry.Value.ToString().Equals("showActions"))
                    {
                        gameDescriptor.setDeafultClickAction(DescriptorData.DefaultClickAction.SHOW_ACTIONS);
                    }
                }
                if (entry.Key.Equals("perspective"))
                {
                    if (entry.Value.ToString().Equals("regular"))
                    {
                        gameDescriptor.setPerspective(DescriptorData.Perspective.REGULAR);
                    }
                    if (entry.Value.ToString().Equals("isometric"))
                    {
                        gameDescriptor.setPerspective(DescriptorData.Perspective.ISOMETRIC);
                    }
                }
                if (entry.Key.Equals("dragBehaviour"))
                {
                    if (entry.Value.ToString().Equals("considerNonTargets"))
                    {
                        gameDescriptor.setDragBehaviour(DescriptorData.DragBehaviour.CONSIDER_NON_TARGETS);
                    }
                    if (entry.Value.ToString().Equals("ignoreNonTargets"))
                    {
                        gameDescriptor.setDragBehaviour(DescriptorData.DragBehaviour.IGNORE_NON_TARGETS);
                    }
                }
            }
        }

        // If the element is the GUI configuration, store the values
        if (qName.Equals("gui"))
        {
            int  guiType           = DescriptorData.GUI_TRADITIONAL;
            bool guiCustomized     = false;
            int  inventoryPosition = DescriptorData.INVENTORY_TOP_BOTTOM;

            foreach (KeyValuePair <string, string> entry in attrs)
            {
                // Type of the GUI
                if (entry.Key.Equals("type"))
                {
                    if (entry.Value.ToString().Equals("traditional"))
                    {
                        guiType = DescriptorData.GUI_TRADITIONAL;
                    }
                    else if (entry.Value.ToString().Equals("contextual"))
                    {
                        guiType = DescriptorData.GUI_CONTEXTUAL;
                    }
                }

                // Customized GUI
                else if (entry.Key.Equals("customized"))
                {
                    guiCustomized = entry.Value.ToString().Equals("yes");
                }
                if (entry.Key.Equals("inventoryPosition"))
                {
                    if (entry.Value.ToString().Equals("none"))
                    {
                        inventoryPosition = DescriptorData.INVENTORY_NONE;
                    }
                    else if (entry.Value.ToString().Equals("top_bottom"))
                    {
                        inventoryPosition = DescriptorData.INVENTORY_TOP_BOTTOM;
                    }
                    else if (entry.Value.ToString().Equals("top"))
                    {
                        inventoryPosition = DescriptorData.INVENTORY_TOP;
                    }
                    else if (entry.Value.ToString().Equals("bottom"))
                    {
                        inventoryPosition = DescriptorData.INVENTORY_BOTTOM;
                    }
                    else if (entry.Value.ToString().Equals("fixed_top"))
                    {
                        inventoryPosition = DescriptorData.INVENTORY_FIXED_TOP;
                    }
                    else if (entry.Value.ToString().Equals("fixed_bottom"))
                    {
                        inventoryPosition = DescriptorData.INVENTORY_FIXED_BOTTOM;
                    }
                }
            }

            // Set the values
            gameDescriptor.setGUI(guiType, guiCustomized);
            gameDescriptor.setInventoryPosition(inventoryPosition);
        }

        //Cursor
        if (qName.Equals("cursor"))
        {
            string type = "";
            string uri  = "";
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("type"))
                {
                    type = entry.Value.ToString();
                }
                else if (entry.Key.Equals("uri"))
                {
                    uri = entry.Value.ToString();
                }
            }
            gameDescriptor.addCursor(type, uri);
        }

        //Button
        if (qName.Equals("button"))
        {
            string type   = "";
            string uri    = "";
            string action = "";
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("type"))
                {
                    type = entry.Value.ToString();
                }
                else if (entry.Key.Equals("uri"))
                {
                    uri = entry.Value.ToString();
                }
                else if (entry.Key.Equals("action"))
                {
                    action = entry.Value.ToString();
                }
            }
            gameDescriptor.addButton(action, type, uri);
        }

        if (qName.Equals("arrow"))
        {
            string type = "";
            string uri  = "";
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("type"))
                {
                    type = entry.Value.ToString();
                }
                else if (entry.Key.Equals("uri"))
                {
                    uri = entry.Value.ToString();
                }
            }
            gameDescriptor.addArrow(type, uri);
        }

        if (qName.EndsWith("automatic-commentaries"))
        {
            gameDescriptor.setCommentaries(true);
        }

        //If the element is the player mode, store value
        if (qName.Equals("mode"))
        {
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("playerTransparent"))
                {
                    if (entry.Value.ToString().Equals("yes"))
                    {
                        gameDescriptor.setPlayerMode(DescriptorData.MODE_PLAYER_1STPERSON);
                    }
                    else if (entry.Value.ToString().Equals("no"))
                    {
                        gameDescriptor.setPlayerMode(DescriptorData.MODE_PLAYER_3RDPERSON);
                    }
                }
            }
        }

        if (qName.Equals("graphics"))
        {
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("mode"))
                {
                    if (entry.Value.ToString().Equals("windowed"))
                    {
                        gameDescriptor.setGraphicConfig(DescriptorData.GRAPHICS_WINDOWED);
                    }
                    else if (entry.Value.ToString().Equals("fullscreen"))
                    {
                        gameDescriptor.setGraphicConfig(DescriptorData.GRAPHICS_FULLSCREEN);
                    }
                    else if (entry.Value.ToString().Equals("blackbkg"))
                    {
                        gameDescriptor.setGraphicConfig(DescriptorData.GRAPHICS_BLACKBKG);
                    }
                }
            }
        }

        // If it is a chapter, create it and store the path
        else if (qName.Equals("chapter"))
        {
            currentChapter = new ChapterSummary();

            // Store the path of the chapter
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("path"))
                {
                    currentChapter.setChapterPath(entry.Value.ToString());
                }
            }

            // Change the state
            reading = READING_CHAPTER;
        }

        // If it is an adaptation file, store the path
        // With last profile modifications, only old games includes that information in its descriptor file.
        // For that reason, the next "path" info is the name of the profile, and it is necessary to eliminate the path's characteristic
        // such as / and .xml

        else if (qName.Equals("adaptation-configuration"))
        {
            // Store the path of the adaptation file
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("path"))
                {
                    string adaptationName = entry.Value.ToString();
                    // delete the path's characteristics
                    // adaptationName = adaptationName.substring(adaptationName.indexOf("/")+1);
                    // adaptationName = adaptationName.substring(0,adaptationName.indexOf("."));
                    currentChapter.setAdaptationName(adaptationName);
                }
            }
        }

        // If it is an assessment file, store the path
        // With last profile modifications, only old games includes that information in its descriptor file.
        // For that reason, the next "path" info is the name of the profile, and it is necessary to eliminate the path's characteristic
        // such as / and .xml
        else if (qName.Equals("assessment-configuration"))
        {
            // Store the path of the assessment file
            foreach (KeyValuePair <string, string> entry in attrs)
            {
                if (entry.Key.Equals("path"))
                {
                    string assessmentName = entry.Value.ToString();
                    // delete the path's characteristics
                    // assessmentName = assessmentName.substring(assessmentName.indexOf("/")+1);
                    // assessmentName = assessmentName.substring(0,assessmentName.indexOf("."));
                    currentChapter.setAssessmentName(assessmentName);
                }
            }
        }
    }
コード例 #4
0
    /*
     *  (non-Javadoc)
     * @see org.xml.sax.ContentHandler#startElement(java.lang.string, java.lang.string, java.lang.string, org.xml.sax.Attributes)
     */
    public override void startElement(string namespaceURI, string sName, string qName, Dictionary<string, string> attrs)
    {
        if (qName.Equals("game-descriptor"))
        {
            foreach (KeyValuePair<string, string> entry in attrs)
                if (entry.Key.Equals("versionNumber"))
                {
                    gameDescriptor.setVersionNumber(entry.Value.ToString());
                }
        }

        if (qName.Equals("configuration"))
        {
            foreach (KeyValuePair<string, string> entry in attrs)
            {
                if (entry.Key.Equals("keepShowing"))
                    gameDescriptor.setKeepShowing(entry.Value.ToString().Equals("yes"));
                if (entry.Key.Equals("keyboard-navigation"))
                    gameDescriptor.setKeyboardNavigation(entry.Value.ToString().Equals("enabled"));

                if (entry.Key.Equals("defaultClickAction"))
                {
                    if (entry.Value.ToString().Equals("showDetails"))
                        gameDescriptor.setDeafultClickAction(DescriptorData.DefaultClickAction.SHOW_DETAILS);
                    if (entry.Value.ToString().Equals("showActions"))
                        gameDescriptor.setDeafultClickAction(DescriptorData.DefaultClickAction.SHOW_ACTIONS);
                }
                if (entry.Key.Equals("perspective"))
                {
                    if (entry.Value.ToString().Equals("regular"))
                        gameDescriptor.setPerspective( DescriptorData.Perspective.REGULAR);
                    if (entry.Value.ToString().Equals("isometric"))
                        gameDescriptor.setPerspective(DescriptorData.Perspective.ISOMETRIC);
                }
                if (entry.Key.Equals("dragBehaviour"))
                {
                    if (entry.Value.ToString().Equals("considerNonTargets"))
                        gameDescriptor.setDragBehaviour(DescriptorData.DragBehaviour.CONSIDER_NON_TARGETS);
                    if (entry.Value.ToString().Equals("ignoreNonTargets"))
                        gameDescriptor.setDragBehaviour(DescriptorData.DragBehaviour.IGNORE_NON_TARGETS);
                }
            }
        }

        // If the element is the GUI configuration, store the values
        if (qName.Equals("gui"))
        {
            int guiType = DescriptorData.GUI_TRADITIONAL;
            bool guiCustomized = false;
            int inventoryPosition = DescriptorData.INVENTORY_TOP_BOTTOM;

            foreach (KeyValuePair<string, string> entry in attrs)
            {
                // Type of the GUI
                if (entry.Key.Equals("type"))
                {
                    if (entry.Value.ToString().Equals("traditional"))
                        guiType = DescriptorData.GUI_TRADITIONAL;
                    else if (entry.Value.ToString().Equals("contextual"))
                        guiType = DescriptorData.GUI_CONTEXTUAL;
                }

                // Customized GUI
                else if (entry.Key.Equals("customized"))
                {
                    guiCustomized = entry.Value.ToString().Equals("yes");
                }
                if (entry.Key.Equals("inventoryPosition"))
                {
                    if (entry.Value.ToString().Equals("none"))
                        inventoryPosition = DescriptorData.INVENTORY_NONE;
                    else if (entry.Value.ToString().Equals("top_bottom"))
                        inventoryPosition = DescriptorData.INVENTORY_TOP_BOTTOM;
                    else if (entry.Value.ToString().Equals("top"))
                        inventoryPosition = DescriptorData.INVENTORY_TOP;
                    else if (entry.Value.ToString().Equals("bottom"))
                        inventoryPosition = DescriptorData.INVENTORY_BOTTOM;
                    else if (entry.Value.ToString().Equals("fixed_top"))
                        inventoryPosition = DescriptorData.INVENTORY_FIXED_TOP;
                    else if (entry.Value.ToString().Equals("fixed_bottom"))
                        inventoryPosition = DescriptorData.INVENTORY_FIXED_BOTTOM;
                }

            }

            // Set the values
            gameDescriptor.setGUI(guiType, guiCustomized);
            gameDescriptor.setInventoryPosition(inventoryPosition);
        }

        //Cursor
        if (qName.Equals("cursor"))
        {
            string type = "";
            string uri = "";
            foreach (KeyValuePair<string, string> entry in attrs)
            {
                if (entry.Key.Equals("type"))
                {
                    type = entry.Value.ToString();
                }
                else if (entry.Key.Equals("uri"))
                {
                    uri = entry.Value.ToString();
                }
            }
            gameDescriptor.addCursor(type, uri);
        }

        //Button
        if (qName.Equals("button"))
        {
            string type = "";
            string uri = "";
            string action = "";
            foreach (KeyValuePair<string, string> entry in attrs)
            {
                if (entry.Key.Equals("type"))
                {
                    type = entry.Value.ToString();
                }
                else if (entry.Key.Equals("uri"))
                {
                    uri = entry.Value.ToString();
                }
                else if (entry.Key.Equals("action"))
                {
                    action = entry.Value.ToString();
                }
            }
            gameDescriptor.addButton(action, type, uri);
        }

        if (qName.Equals("arrow"))
        {
            string type = "";
            string uri = "";
            foreach (KeyValuePair<string, string> entry in attrs)
            {
                if (entry.Key.Equals("type"))
                {
                    type = entry.Value.ToString();
                }
                else if (entry.Key.Equals("uri"))
                {
                    uri = entry.Value.ToString();
                }
            }
            gameDescriptor.addArrow(type, uri);
        }

        if (qName.EndsWith("automatic-commentaries"))
        {
            gameDescriptor.setCommentaries(true);
        }

        //If the element is the player mode, store value
        if (qName.Equals("mode"))
        {
            foreach (KeyValuePair<string, string> entry in attrs)
            {
                if (entry.Key.Equals("playerTransparent"))
                {
                    if (entry.Value.ToString().Equals("yes"))
                    {
                        gameDescriptor.setPlayerMode(DescriptorData.MODE_PLAYER_1STPERSON);
                    }
                    else if (entry.Value.ToString().Equals("no"))
                    {
                        gameDescriptor.setPlayerMode(DescriptorData.MODE_PLAYER_3RDPERSON);
                    }
                }
            }
        }

        if (qName.Equals("graphics"))
        {
            foreach (KeyValuePair<string, string> entry in attrs)
            {
                if (entry.Key.Equals("mode"))
                {
                    if (entry.Value.ToString().Equals("windowed"))
                    {
                        gameDescriptor.setGraphicConfig(DescriptorData.GRAPHICS_WINDOWED);
                    }
                    else if (entry.Value.ToString().Equals("fullscreen"))
                    {
                        gameDescriptor.setGraphicConfig(DescriptorData.GRAPHICS_FULLSCREEN);
                    }
                    else if (entry.Value.ToString().Equals("blackbkg"))
                    {
                        gameDescriptor.setGraphicConfig(DescriptorData.GRAPHICS_BLACKBKG);
                    }
                }
            }
        }

        // If it is a chapter, create it and store the path
        else if (qName.Equals("chapter"))
        {
            currentChapter = new ChapterSummary();

            // Store the path of the chapter
            foreach (KeyValuePair<string, string> entry in attrs)
                if (entry.Key.Equals("path"))
                    currentChapter.setChapterPath(entry.Value.ToString());

            // Change the state
            reading = READING_CHAPTER;
        }

        // If it is an adaptation file, store the path
        // With last profile modifications, only old games includes that information in its descriptor file.
        // For that reason, the next "path" info is the name of the profile, and it is necessary to eliminate the path's characteristic
        // such as / and .xml

        else if (qName.Equals("adaptation-configuration"))
        {
            // Store the path of the adaptation file
            foreach (KeyValuePair<string, string> entry in attrs)
                if (entry.Key.Equals("path"))
                {
                    string adaptationName = entry.Value.ToString();
                    // delete the path's characteristics
                    // adaptationName = adaptationName.substring(adaptationName.indexOf("/")+1);
                    // adaptationName = adaptationName.substring(0,adaptationName.indexOf("."));
                    currentChapter.setAdaptationName(adaptationName);
                }

        }

        // If it is an assessment file, store the path
        // With last profile modifications, only old games includes that information in its descriptor file.
        // For that reason, the next "path" info is the name of the profile, and it is necessary to eliminate the path's characteristic
        // such as / and .xml
        else if (qName.Equals("assessment-configuration"))
        {
            // Store the path of the assessment file
            foreach (KeyValuePair<string, string> entry in attrs)
                if (entry.Key.Equals("path"))
                {
                    string assessmentName = entry.Value.ToString();
                    // delete the path's characteristics
                    // assessmentName = assessmentName.substring(assessmentName.indexOf("/")+1);
                    // assessmentName = assessmentName.substring(0,assessmentName.indexOf("."));
                    currentChapter.setAssessmentName(assessmentName);
                }
        }
    }
コード例 #5
0
 /**
  * Adds a new chapter to the list
  *
  * @param chapter
  *            Chapter to be added
  */
 public virtual void addChapterSummary(ChapterSummary chapter)
 {
     contents.Add(chapter);
 }
コード例 #6
0
 /*
  * Redefine ChapterSummaries handling so no data is duplicated
  *
  */
 public override void addChapterSummary(ChapterSummary chapter)
 {
     if (chapter is Chapter ) {
         chapters.Add((Chapter)chapter);
     }
 }
コード例 #7
0
 /**
  * Adds a new chapter to the list
  *
  * @param chapter
  *            Chapter to be added
  */
 public virtual void addChapterSummary(ChapterSummary chapter)
 {
     contents.Add(chapter);
 }