public void StepCut(int index) { if (index > 19) { return; } switch (index) { case 1: //条漫初始化 _oneScene.gameObject.SetActive(false); caricaturePlayerController.gameObject.SetActive(true); caricaturePlayerController.Initial(() => { VerticalCartoonClickGuidance(Vector2.zero, departBtn.transform); //生成按钮点击 ChapterHelper.DelaySetActice(departBtn.gameObject, 500); VerticalCartoonNextBtn(); }, CaricatureChanged); //VerticalCartoon.transform.DOLocalMoveY(2688f, 1f); //caricaturePlayerController.transform.DOLocalMoveY(0, 1f); break; } }