public void SaveChaperone() { TweakAction = TweakActionType.save; ChaperoneSaving = true; ChaperoneCalibrationState state = OpenVR.Chaperone.GetCalibrationState(); if (state != ChaperoneCalibrationState.OK) { Debug.Log("GetCalibrationState() = " + state.ToString()); return; } SteamVR_Utils.RigidTransform rt = new SteamVR_Utils.RigidTransform(); rt.pos = PlaySpace.transform.position; rt.rot = PlaySpace.transform.rotation; HmdMatrix34_t mat = rt.ToHmdMatrix34(); OpenVR.ChaperoneSetup.SetWorkingStandingZeroPoseToRawTrackingPose(ref mat); OpenVR.ChaperoneSetup.SetWorkingPlayAreaSize(PlaySpace.transform.localScale.x, PlaySpace.transform.localScale.z); HmdQuad_t[] pQuadsBuffer = new HmdQuad_t[WallCount]; ChaperonePlaneProperties wall = FirstWall; for (int index = 0; index < WallCount; index++) { Vector3 wallcorner = Vector3.Scale(PlaySpace.transform.InverseTransformPoint(wall.transform.TransformPoint(new Vector3(0.5f, 0f, 0f))), PlaySpace.transform.localScale); pQuadsBuffer[index].vCorners0.v0 = wallcorner.x; pQuadsBuffer[index].vCorners0.v1 = wallcorner.y; pQuadsBuffer[index].vCorners0.v2 = -wallcorner.z; wallcorner = Vector3.Scale(PlaySpace.transform.InverseTransformPoint(wall.transform.TransformPoint(new Vector3(0.5f, 1f, 0f))), PlaySpace.transform.localScale); pQuadsBuffer[index].vCorners1.v0 = wallcorner.x; pQuadsBuffer[index].vCorners1.v1 = wallcorner.y; pQuadsBuffer[index].vCorners1.v2 = -wallcorner.z; wallcorner = Vector3.Scale(PlaySpace.transform.InverseTransformPoint(wall.transform.TransformPoint(new Vector3(-0.5f, 1f, 0f))), PlaySpace.transform.localScale); pQuadsBuffer[index].vCorners2.v0 = wallcorner.x; pQuadsBuffer[index].vCorners2.v1 = wallcorner.y; pQuadsBuffer[index].vCorners2.v2 = -wallcorner.z; wallcorner = Vector3.Scale(PlaySpace.transform.InverseTransformPoint(wall.transform.TransformPoint(new Vector3(-0.5f, 0f, 0f))), PlaySpace.transform.localScale); pQuadsBuffer[index].vCorners3.v0 = wallcorner.x; pQuadsBuffer[index].vCorners3.v1 = wallcorner.y; pQuadsBuffer[index].vCorners3.v2 = -wallcorner.z; wall = wall.LeftWall; } OpenVR.ChaperoneSetup.SetWorkingCollisionBoundsInfo(pQuadsBuffer); OpenVR.ChaperoneSetup.CommitWorkingCopy(EChaperoneConfigFile.Live);// ReloadChaperone(); ChaperoneSaving = false; }
public void ReloadChaperone() { TweakAction = TweakActionType.reload; Vector3 v0; Vector3 v1; Vector3 v3; float x = 0; float y = 0; HmdMatrix34_t mat = new HmdMatrix34_t(); HmdQuad_t[] quads; ChaperonePlaneProperties wall, prevwall; ChaperoneLoading = true; //make sure we can get all the necessary information ChaperoneCalibrationState state = OpenVR.Chaperone.GetCalibrationState(); if (state != ChaperoneCalibrationState.OK) { Debug.Log("GetCalibrationState() = " + state.ToString()); return; } OpenVR.ChaperoneSetup.RevertWorkingCopy(); if (!OpenVR.ChaperoneSetup.GetWorkingStandingZeroPoseToRawTrackingPose(ref mat)) { Debug.Log("GetWorkingStandingZeroPoseToRawTrackingPose failed"); return; } if (!OpenVR.ChaperoneSetup.GetWorkingPlayAreaSize(ref x, ref y)) { Debug.Log("GetWorkingPlayAreaSize() failed"); return; } if (!OpenVR.ChaperoneSetup.GetWorkingCollisionBoundsInfo(out quads)) { Debug.Log("GetWorkingCollisionBoundsInfo() failed"); return; } // Destroy walls/playspace if they already exist if (PlaySpace != null) { Destroy(PlaySpace.gameObject); PlaySpace = null; } if (FirstWall != null) { wall = FirstWall; for (int i = 0; i < WallCount; i++) { prevwall = wall.RightWall; Destroy(wall.gameObject); wall = prevwall; } FirstWall = null; WallCount = 0; } //this object will become the origin point SteamVR_Utils.RigidTransform rt = new SteamVR_Utils.RigidTransform(mat); transform.position = rt.pos; //+ new Vector3(0, 1, 0); transform.rotation = rt.rot; transform.localScale = Vector3.one; //create the rectangular playspace object PlaySpace = CreatePlane("ChapPlaySpace", false, PlaySpaceMaterial); PlaySpace.transform.parent = transform; //set the playspace transform PlaySpace.transform.localScale = new Vector3(x, 1, y); PlaySpace.transform.localPosition = Vector3.zero; PlaySpace.transform.localRotation = Quaternion.identity; //Create the wall objects WallCount = quads.Length; prevwall = null; foreach (HmdQuad_t quad in quads) { wall = CreatePlane("ChapWall", true, WallMaterial); wall.transform.parent = transform; // convert the necessary corners to a usable format v0 = new Vector3(quad.vCorners0.v0, quad.vCorners0.v1, -quad.vCorners0.v2); v1 = new Vector3(quad.vCorners1.v0, quad.vCorners1.v1, -quad.vCorners1.v2); v3 = new Vector3(quad.vCorners3.v0, quad.vCorners3.v1, -quad.vCorners3.v2); // set the walls transform wall.transform.localPosition = Vector3.Lerp(v0, v3, 0.5f); wall.transform.localScale = new Vector3(Vector3.Distance(v0, v3), Vector3.Distance(v0, v1), 1); wall.transform.localRotation = Quaternion.LookRotation(v3 - v0, Vector3.up) * Quaternion.Euler(0, 90, 0); //each wall has a properties script with a link to the left and right wall. Also save a reference to the 1st wall if (prevwall != null) { prevwall.LeftWall = wall; } else { FirstWall = wall; } wall.RightWall = prevwall; prevwall = wall; //Link first wall with last wall FirstWall.RightWall = wall; wall.LeftWall = FirstWall; } ChaperoneLoading = false; TweakAction = TweakActionType.none; }