public override void AddGraphSetupComponent(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { if (dstManager.HasComponent <Rig>(entity)) { var denseClip1 = ClipBuilder.AnimationClipToDenseClip(Clip1); var denseClip2 = ClipBuilder.AnimationClipToDenseClip(Clip2); var rig = dstManager.GetComponentData <Rig>(entity); var graphSetup = new FeatherBlendSetup { Clip1 = denseClip1, Clip2 = denseClip2, DefaultWeight = DefaultWeight, WeightTable = m_FeatherBlendQuery.ToChannelWeightTable(rig) }; dstManager.AddComponentData(entity, graphSetup); } }