public void LateDispose() { _changedSceneSignal -= OnChangeScene; }
public void Initialize() { _changedSceneSignal += OnChangeScene; }
public GameController(IGameManager gamemanager, ChangedSceneSignal changedSceneSignal) { _changedSceneSignal = changedSceneSignal; _gameManager = gamemanager; }
public void Init(ChangedSceneSignal changedSceneSignal) { _changedSceneSignal = changedSceneSignal; }