public void Falling_to_falling_right(ChangePlayerStateToIdle sut) { sut.Player.State = PlayerState.FALLING; sut.Player.FacingRight = true; sut.Update(); Assert.Equal(PlayerState.FALLING, sut.Player.State); }
public void Falling_to_idle_left(ChangePlayerStateToIdle sut) { sut.Player.State = PlayerState.FALLING; sut.Player.FacingRight = false; sut.Player.Grounded = true; sut.Update(); Assert.Equal(PlayerState.IDLE, sut.Player.State); }
public void Falling_to_idle(ChangePlayerStateToIdle sut) { sut.Player.State = PlayerState.WALKING; sut.Player.FacingRight = true; sut.Player.Grounded = true; sut.Update(); Assert.Equal(PlayerState.IDLE, sut.Player.State); Assert.True(sut.Player.FacingRight); }