コード例 #1
0
        public uint Execute(PacketDistributed ipacket)
        {
            GC_CHANGENAME packet = (GC_CHANGENAME)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            ChangeNameLogic.ShowChangeName((ChangeNameLogic.ChangeNameType)packet.Nametype);
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
コード例 #2
0
    private static void OnShowChangeName(bool bSuccess, object param)
    {
        if (!bSuccess)
        {
            LogModule.ErrorLog("load ChangeName error");
            return;
        }
        ChangeNameType NameType = (ChangeNameType)param;

        if (null != ChangeNameLogic.Instance())
        {
            ChangeNameLogic.Instance().OnShowChangeName(NameType);
        }
    }
コード例 #3
0
    //改名对话相关
    void OnChangeNameForCombineServer()
    {
        if (!Singleton <ObjManager> .GetInstance().MainPlayer)
        {
            return;
        }

        if (Singleton <ObjManager> .GetInstance().MainPlayer.IsNameWithCombineServerSign())
        {
            ChangeNameLogic.ShowChangeName(ChangeNameLogic.ChangeNameType.ChangeNameType_PlayerName_CombineServer);
        }
        else
        {
            Singleton <ObjManager> .GetInstance().MainPlayer.SendNoticMsg(false, "#{3341}");
        }
    }
コード例 #4
0
 void OnDestroy()
 {
     m_Instance = null;
 }
コード例 #5
0
 void Awake()
 {
     m_Instance = this;
 }